Thread: 5E - Aura Effects
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September 5th, 2023, 21:44 #1041
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September 24th, 2023, 00:09 #1042
So, I have a character in my PF2 game relying on multiple auras, and whenever both of them are turned on, they don't benefit from their own auras, allies only benefit from the first, and it throws an error along the lines of:
146: getValue: Invalid Parameter: 1
EDIT: Nevermind, I figured it out. It just needed ;'s at the end of every effectLast edited by Falco1029; September 24th, 2023 at 00:18.
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September 26th, 2023, 13:34 #1043
- Join Date
- Jun 2017
- Posts
- 3
Aura problem
Good day chaps
So I hope this in the right section but here goes
D&D 5e Palading aura's
I had the aura setup just fine AURA: 10 friend; Aura of Protection; SAVE: 1
and it does sort of work but it is applying twice. Both instance vanish when moving outside 10'
What foolishness am I doing wrong?
Many thanks in advance
Moderator: Moved to correct locationLast edited by Zacchaeus; September 26th, 2023 at 14:45.
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October 2nd, 2023, 14:12 #1044bmos' extensions
he/them
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October 2nd, 2023, 14:14 #1045
Some really significant changes coming 'soon' thanks to rhagelstrom.
Just working on testing them now.bmos' extensions
he/them
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October 4th, 2023, 00:24 #1046
V3 released!
https://github.com/FG-Unofficial-Dev...eases/tag/v3.0
What's Changed
- Substantial rework by @rhagelstrom to enable:
- Much faster processing with less reliance on the database
- Child effects no longer use FROMAURA prefix (sorry, you're going to have to delete any that are left)
- Multiple new aura types! Please see the updated readme file.
bmos' extensions
he/them
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October 5th, 2023, 16:57 #1047-MrDDT
Discord @mrddt
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
https://fgapp.idea.informer.com/
Vote For Idea to Default Modules to GM Shared
Vote For Idea to Give GM More Hotkey Options
Vote For Idea to Disable Dice Animations
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October 16th, 2023, 18:39 #1048
I'm going to be doing a how-to class on Aura at Fantasy Grounds Academy Sat Oct 21. Drop on by if you are interested.
https://discord.com/events/336996544...67299368685638
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October 18th, 2023, 02:52 #1049
V3 now relies on some code that is not present in the 4E ruleset.
If you use this in 4E, you should use V2.1:
https://github.com/FG-Unofficial-Dev...eases/tag/v2.1bmos' extensions
he/them
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October 19th, 2023, 14:51 #1050
4E support patched back in! Big thanks to rhagelstrom.
Also a fix for NOT factions not being handled correctly. (!enemy and such)
Also updated the Forge page with the new README detailing the new features:
https://forge.fantasygrounds.com/shop/items/32/viewbmos' extensions
he/them
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