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  1. #1

    Spacecraft Combat Tracker

    Morning All,

    I transferred (read: stole) the Ship CT from SFRPG.

    I've got it plugged in as far as you click a button the CT and up pops a new window, titled 'Spacecraft Combat Tracker'.

    Now the fun begins, going to look into the Phases and align them to the Traveller version (they're not that different, I think SFRPG played Traveller...)

    I really should go to sleep, it's 3:17am but...

    Gah,
    Tomorrow is Saturday, do I need to get up? Nope, but bleedin kids will probably get me up, if the missus doesn't, and the outside (cos we sleep with the windows open) and those foxes and that badger the other night, wow. Oops sound like I've gone mad.

    Fitting.

    MBM

  2. #2

    Join Date
    Jan 2014
    Location
    California
    Posts
    911
    For anyone that is interested in the direction that MBM is going there is an intro video to the Starfinder starship combat system here:

    https://www.youtube.com/watch?v=3Pdp7uHXEXw

    I totally support this direction. I've been watching the development over on the Starfinder board since it started and was really happy with the outcome and hoped this would be the direction we'd go.

  3. #3
    Quote Originally Posted by esmdev View Post
    For anyone that is interested in the direction that MBM is going there is an intro video to the Starfinder starship combat system here:

    https://www.youtube.com/watch?v=3Pdp7uHXEXw

    I totally support this direction. I've been watching the development over on the Starfinder board since it started and was really happy with the outcome and hoped this would be the direction we'd go.
    Nice find, I've been playing with Starfinder and whilst it's clunky, I think we can streamline it.

    Here's a WIP of the CT, I have NPC ships 'working' (ie dropping and adding and taking their turn) - no combat yet.

    SpacecraftCTWIP.jpg

    Tempted to put this out as an extension, but I feel confident v1.1.1 can contain an initial 'version'.

    Cheers,
    MBM

  4. #4

    Join Date
    Jan 2014
    Location
    California
    Posts
    911
    I know that they tested the starship combat system as a pair of extensions for Starfinder and then incorporated it into the core ruleset.

  5. #5
    That is correct, I released it as an extension first to iron out bugs and not ruin games that were already in progress. Didn't want unwilling DMs, that didn't want to test a new feature, get their game ruined because of a corrupted database.
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  6. #6
    Afternoon All,

    I think I'll do the same, CT as one, PC Sheet as another.

    Huzzah

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