Thread: MGT2 Trade
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May 2nd, 2020, 15:49 #11
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You keep posting when I am posting. hehe
Okay, as far as Merchant Princes is concerned, it was overly complicated and unnecessarily so. I also recall thinking that it wasn't written very well or clearly.
As far as 1.1.1, I think if you could get freight in that would be great. If you could get passengers and mail that would be even better.
The chart for distance is enough to determine how much gets paid for whatever trip, that doesn't really need to be automated (imho, others may disagree).
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May 2nd, 2020, 16:25 #12
It's true that once the lists are generated the actual listing of what they are, Major, Minor etc is moot.
The rule in place is that you must be able to take the full lot (so you can't split).
I think what would then be cool, is to drag that onto the PC's ship, or on the Party Sheet under a 'Cargo' tab, something like that.
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May 2nd, 2020, 16:47 #13
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Yeah, that's why I group the bundles by ton like: 5 x 60 tons, 10 x 50 tons, 2 x 40 tons, 3 x 30 tons, 7 x 25 tons, etc...
Drag and drop would be cool... could probably just drop the tons, passengers, mail into a parcel like window for the results and then they can take what they take based on the capacity of the ship.
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May 2nd, 2020, 16:58 #14
This is what I want to automate in the long run.
Say on Marduk you pick up some 30 tons of ore, it's destination is 2 parsecs away and you have 2 weeks, that's Cr1600 per ton = Cr48000. However you also pick up 10 tons of basic machinery destined for 3 parsecs away and due in 4 weeks, that's Cr3000 x 10 = Cr30000. You've got a Free Trader so that fits easily into your Cargo Hold.
When you arrive at your 2 parsec destination, you then get paid for the ore, and pick up more basic machinery (49 tons) for a 1 parsec destination, so that's Cr49000.
It's the swapping and updating, be nice to know when it's due etc
All my current thinking in my head this!
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May 2nd, 2020, 17:06 #15
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Freight doesn't usually have an associated type of item. It would be a cool extra, but generally you just get a box here that is going from here to there.
Speculative Trade is very different in that you buy it wherever you are and sell it wherever you want. Speculative Trade does have specific item types.
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May 2nd, 2020, 17:08 #16
Yea it's just an example that you have 40 tons of this going there by that time, earning that much. Cos if you're over a week late it's reduced.
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May 2nd, 2020, 17:10 #17
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yep, sounds good, possibly passengers would work the same way as is a fixed income per parsec in 4 categories. going to save a lot of extra paperwork, NPC Passenger module in the making, just to spice up that time in Jump and interupt PC's.
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May 2nd, 2020, 17:12 #18
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