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  1. #1

    The Ultimate Gear Guide

    So I have been adding new items to the Classic DND ruleset and have noticed that there is a ton of stuff that I miss from the old days. I have began putting together all of these items into a single module that can be added to the ruleset. I have removed items that are already part of the any of the official books (weapons, armor, and so on). These items will all be listed properly for use in the Gear section of the ruleset.

    Status I will keep this up to date until the entire equipment list is completed.
    Clothing
    Tavern and Inn
    Foodstuff

    Spices
    Skins
    Transportation
    Furs
    Storage Items
    Furnishings

    Containers
    Adventuring Gear
    Alchemical Lab

    Scribe Equipment
    Raw Materials

    Services and Wages
    Tools

    Illuminations
    Misc. Equipment
    Spellcasting Services
    Instruments
    Siege Weapons
    Retainers

    Descriptions of all items
    Attached Files Attached Files
    Last edited by quikdagger; May 4th, 2020 at 23:34. Reason: clothing completed, new version release

  2. #2
    Containers now completed

  3. #3
    JohnD's Avatar
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    Damn that's one huge backpack.

    Nice work!
    DMing since February 1979. FGC & FGU Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Monday | Friday)
    * ToEE - Castles and Crusades Greyhawk (Thursday)
    * AD&D Bandit Kingdoms (Friday)
    * AD&D (Saturday)

    Thanks for 8+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  4. #4
    Quote Originally Posted by JohnD View Post
    Damn that's one huge backpack.

    Nice work!
    Yeah lol I noticed it is supposed to be 90 ... I'll fix with next version

  5. #5

  6. #6
    Dang I had actually almost started doing this, luckily I had too many projects on my plate so it got put on a back burner. Its nice to see more people putting together 2E Modules to help DMs run more dynamic campaigns. I was also toying with the idea of creating tables that would generate random shop inventory.
    "My campaigns are multi layered tapestries upon which I texture themes and subject matter which quite frankly would be to strong for your hobbiest gamer."
    -Doug Dougalson

    Fantasy Grounds License: Ultimate
    Games I Run: AD&D 2nd Ed
    Currently Running: AD&D 2E (Forgotten Realms)
    Games I play: Any~
    Converted Modules: Faiths & Avatars (2e), Demihuman Deities (2e), Tome of Magic (2e)
    Current Projects: Dragon Mountain
    Created Content: AD&D 2E NPC generator Module

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