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April 29th, 2020, 07:27 #1
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Current HP Extension for 5E Ruleset - FGU Version
MODERATOR: Reported not compatible with current ruleset code as of 2021-02-16.
As Tielc has given the community permission to do so, I have recently updated the Current HP Extension to work with Fantasy Grounds Unity and fixed some general inconsistencies in the original version.
Original version thread: https://www.fantasygrounds.com/forum...for-5E-Ruleset
Changes and additions:
- works with FGU (as of Early Access - current version April 29, 2020)
- no longer have to hover over Current HP field to have it adjust other values automatically
- when Max HP is changed, Wounds reset to 0 (had to do this to make all the other values update correctly)
- characters' Current HP will be updated upon opening character sheet for the first time after adding extension to existing campaigns
- changed version number to 3.0 and added notation on startup message
- changed filename to: "Current HP FGU.ext"
Usage: See the video in the original version thread for information on how to use this extension.
This version has not been tested with Fantasy Grounds Classic but I suspect it would work fine. -- *NOTE: It does as long as you're not running Critically Awesome Essentials. At least for now. Trying to figure this out...Last edited by Moon Wizard; February 17th, 2021 at 03:41. Reason: grammar and extra bullet point
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April 29th, 2020, 07:30 #2
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Reserved.
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April 29th, 2020, 15:08 #3
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Thank you for making this work for Unity. I have a player that is visually impaired and has a hard time finding what to roll. This has eased the their frustration immensely.
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April 29th, 2020, 15:09 #4
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May 3rd, 2020, 05:49 #5
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Thanks for tackling this! I may have found a bug though, it looks like if you drag a roll/number onto the HP window, it replaces the current HP number instead of summing them. I don't recall the original doing this. [Edit: Meh, maybe it did. Regardless of this, it's still nice to be able to quickly click and type adjustments again!.]
Last edited by Kirzai; May 3rd, 2020 at 05:53.
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May 3rd, 2020, 06:14 #6
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May 27th, 2020, 17:52 #7
Any chance you could get this working for 4E ruleset?
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May 27th, 2020, 17:53 #8
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August 26th, 2020, 10:39 #9
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September 10th, 2020, 20:35 #10
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I also am curious if this works with Unity if we have DiabloBob's CAE?
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