Starfinder Playlist
  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    612

    Release Updates for April 28th, 2020

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

    The following products have been updated:

    PFRPG Ruleset
    • [Added] Official core products to "Load All Pathfinder Modules" at start of new campaign


    Robert E Howard's Conan Roleplaying Game
    v1.61.3310
    • [Fixed] Addressed UNITY errors around die face font usage
    • [Fixed] Corrected a myriad of typos
    • [Fixed] Minor optimizations
    • [Added] Conan-Vultures of Shem, an introductory adventure


    War of the Dead - Chapter 1
    • [Fixed] FGU Fonts


    SFRPG Ruleset
    • [Fixed] PC Ship Sheet creation dialog always popping up


    Starfinder RPG - Core Rules
    • [Fixed] Ship Frames needed a change to be only a number


    13th Age Ruleset
    • [Fixed] Save roll linking to DC cycler


    D&D Curse of Strahd
    • [Fixed] Incorrect door traps on some doors
    • [Fixed] Mixed up resistances on Lich NPCs
    • [Fixed] A couple of items missing from parcels
    • [Fixed] One item had incorrect weight
    • [Fixed] Description of Varnished Eye expanded


    D&D Tomb of Annihilation
    • [Fixed] Typos
    • [Fixed] A couple of NPCs with incorrect tokens


    D&D Lost Mine of Phandelver
    • [Fixed] Typos


    D&D Unearthed Arcana
    • [Added] New Article on Psionics


    Vikings Tale: The Great Voyage
    • [Added] A world map
    • [Fixed] Reorganized the story with links


    Reach Adventure 1: Marooned on Marduk
    • [Updated] Updated NPC's and Equipment to match Armour and Damage upgrades with Ruleset v1.1.0


    Reach Adventure 2: Theories of Everything
    • [Updated] Updated NPC's and Equipment to match Armour and Damage upgrades with Ruleset v1.1.0


    Mongoose Traveller 2E ruleset
    • [Fixed] PC Init. Rolling the Init from the PC now follows the updated Init rules
    • [Fixed] Medikit Weights. MediKit weights are now 1 upto TL14 when they're 0 post that.
    • [Fixed] Initiative - Combat Tracker is now ordered by the Init Effect, this is done by doing a Dex or Int (whichever is higher) check against a target of 8 (apply the Init from the character sheet to this). You may then add any Init Mod to change the result when displayed in the CT.
    • [Fixed] Combat Tracker - Robots now display correctly, they show HITS rather than the Wound Track
    • [Fixed] Ammo - When using Full Auto the amount of ammo used is now RoF * 3. So auto/2 uses 6 rounds
    • [Fixed] Explosives (or any Weapon without specialisms) - Will no longer error when dragging into Equipment, and the Weapon action appears.
    • [Fixed] Comm Unit or Transceiver (Computers -> Options) - Now links to the correct item
    • [Updated] Ammo - New message displayed when not enough ammo for the RoF selected
    • [Updated] NPCs - When adding a weapon attack, default to 0, or dragging in a weapon does the same
    • [Updated] Player Reference Manual - Updated to reflect the v1.1.0 Armour/Weapon Damage changes
    • [Updated] Core Book Icons - When in Library, all Core Book items are shown without any rotation, this is so they're easier to see amongst the increasing content for MGT2E.
    • [Updated] PC Sheet - Intelligence changed to Intellect, Characteristics moved a little to fit better.
    • [Updated] PC Sheet - Tabs Labels have been updated to show them clearer, first update to the PC sheet coming
    • [Updated] Race - Changed from Aliens to Species in various places
    • [New] Task Difficulty - Players will be able to set the Task Difficulty using the buttons on the screen
    • [New] Subdermal Armour - The armour check for PC's now stacks any subdermal armour (which doesn't stack on itself) onto the current protection value
    • [New] Desktop Modifiers - These now work with the Desktop D6, and Boon/Bane will work with 2D6 being rolled

  2. #2

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    612
    Hotfixes:

    D&D Hoard of the Dragon Queen
    • [Fixed] Incorrectly sized maps for certain locations

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
PF2E Playlist

Log in

Log in