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  1. #11
    Can't you already just make an effect of Heal with the [SELF] added to it?
    And I always see that IFT: CUSTOM effect. I always just put what I'm assigning to the target without putting CUSTOM. So, IFT: Hunted; ... but I always see people put IFT: CUSTOM (hunted).
    Is there a benefit to doing it that way?

  2. #12
    Trenloe's Avatar
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    Quote Originally Posted by Milke View Post
    Can't you already just make an effect of Heal with the [SELF] added to it?
    Effects have had Target -> Self for a long time. But other actions (damage, heal, etc.) haven't. See post #8. Also see post #5 for a screenshot of what was implemented in the PF2 ruleset last year.


    Quote Originally Posted by Milke View Post
    And I always see that IFT: CUSTOM effect. I always just put what I'm assigning to the target without putting CUSTOM. So, IFT: Hunted; ... but I always see people put IFT: CUSTOM (hunted).
    Is there a benefit to doing it that way?
    IFT: XXXXX works fine if XXXXX is a recognized condition. Otherwise you must use IFT: CUSTOM(XXXXX) for it to correctly match a custom label. IFT: XXXXX will always return true if XXXXX is not a specific PF2 condition.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #13
    Quote Originally Posted by Trenloe View Post
    IFT: XXXXX will always return true if XXXXX is not a specific PF2 condition.
    This seems like a very weird default behavior.

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