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June 24th, 2020, 21:01 #11
The video probably showed an extension that is no longer available. But there is this one https://www.fantasygrounds.com/forum...ent-Extension)
But there is no native in build way to play sounds in FG.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 24th, 2020, 21:06 #12
- Join Date
- Sep 2006
- Posts
- 29
Ok, thanks. Do you know if FG Unity will have sound capability at some point?
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June 24th, 2020, 21:33 #13If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 24th, 2020, 21:41 #14
do you remember which video you saw? There was an older extension which allowed you to trigger sounds from within FG that is not longer available. Currently, there are 2 FG extensions commonly used for sounds.
I wrote one specifically for working with Syrinscape sounds. It is available on the DMsGuild at https://www.dmsguild.com/product/301...iate_id=712946
Celestian also wrote one called AudioOverseer which is free and available here on the FG forums.For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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June 24th, 2020, 21:51 #15
- Join Date
- Sep 2006
- Posts
- 29
This video showing a session of Princes of the Apocalypse has some Sound feature being used.
https://youtu.be/JRKcDbWk8rE
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June 24th, 2020, 21:55 #16
Yes, that one extensions is no longer available.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 3rd, 2020, 15:55 #17It isn't planned that I am aware of.
I mean, FG already play a ring on turn start. Is'nt that already part of the work on making it play any other sound?
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August 3rd, 2020, 16:01 #18Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 3rd, 2020, 16:23 #19
The ring on turn sound is baked into the FG executable. Thats a very different thing from managing and playing external content, whether actual files, streaming audio, or web linked content. That may be something they consider after Unity is out, but for now we use the various workarounds for getting and using audio within FG. I use syrinscape and my extension for it. It seems to work well enough for my group. There are other extensions available here on the forums as well to help with that. If FG ever does add more audio capabilities, I guarantee you extension authors will make use of it.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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August 3rd, 2020, 19:30 #20Running: Ultimate License (FGC/FGU)
Preferred Rulesets: Pathfinder/Starfinder
Timezone: US Eastern Standard Time [EST = GMT -5; EDT = GMT - 4]
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