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July 24th, 2020, 20:58 #251
The init unfortunately is tied to another stat currently. You could get around this by rolling the intelligence and just inputting the number manually. Unfortunately this will need to be expanded upon to include other modifiers.
Dominic Morta
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August 7th, 2020, 17:54 #252
Initiative actually isn't tied to anything. The Combat tab in the character sheets does not appear to be connected to the Ability scores on the Main tab. One must manually cycle through all the connected Ability scores before it registeres on the Combat tab.
And for Initiative, there is no Ability button to cycle through, so it's not even pulling the standard Agility Score over from the Main tab. Having a toggle for Initiative on the character sheet is needed.
Also, the Fortitude and Will calculators on the Combat tab don't have a "Rank" box, only an "Advantage" and "Enhanced" box. "Advantage" should be changed to "Rank".Last edited by Solstar; August 7th, 2020 at 17:59.
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August 7th, 2020, 18:39 #253
I tested the rolls with a fresh character in a fresh campaign and Init is able to roll correctly taking in the Agl total as a modifier. Also, the ability cycler adds the correct modifier based on the ability choosen. The reason there is no ability cycler is due to the Core Rulebook not stating another Ability can be used in place of Agl. If I am wrong that can be easily changed and facilitated.
Capture.JPG
So we might need more information as to why you are experiencing failure with the ruleset.Dominic Morta
Ruleset Developer
Smiteworks
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August 7th, 2020, 21:50 #254
The modifiers on the Combat Tab don't update if the Ability scores on the Main Tab are changed, unless you remember to cycle through them manually. But that's not an option with Initiative. It stays with whatever Agility modifier was in there first, and there's no way to even cycle through to reset it.
And there is an Advantage that allows the Intelligence modifier to apply to Initiative.Last edited by Solstar; August 7th, 2020 at 21:58. Reason: clarity
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August 7th, 2020, 22:26 #255
Ok, thank you for the clarification
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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August 13th, 2020, 17:48 #256
Pushed an update to fix Solstar's report
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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December 5th, 2020, 21:15 #257
We are running into the same issues as @valcorin. This is in Unity, not Classic. Only the players/clients are seeing it, which is why I could spend (waste?) a week messing with FG before knowing it was a problem. But almost any interaction with the Combat Tracker causes it. It's frankly making the game hard to play.
Searching around the forums, I see no real solution for it, but it also seems to not have any effect on functionality. Is there no way to just suppress the error console? Would it go away if I played in Classic?
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December 6th, 2020, 01:14 #258
Can you provide me a picture of the console error you are receiving?
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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December 6th, 2020, 02:50 #259
Relevant portion below:
12/5/2020 4:30:24 PM] NETWORK RECV FILE: campaign/tokens/98170-deputy.png (79024)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: tokens/Bekoe.png (123261)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: tokens/Terra Token.png (104586)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: tokens/Layla Token.png (120332)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: thumbnail.png@Mutants and Masterminds 3E Freedom City (Players) (2495497)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: thumbnail.png@Mutants and Masterminds 3E Hero's Handbook (Players) (22803)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: campaign/portraits/id-00008 (228285)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:24 PM] NETWORK RECV FILE: campaign/portraits/id-00010 (201646)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:28 PM] [ERROR] Script execution error: [string "ct/scripts/clientct.lua"]:46: attempt to index field 'init' (a nil value)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12/5/2020 4:30:28 PM] [ERROR] Script execution error: [string "ct/scripts/clientct.lua"]:46: attempt to index field 'init' (a nil value)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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December 6th, 2020, 05:04 #260
If you need more or screen shots or literally any more info, just let me know.
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