Fantasy Grounds Fridays Pre
Page 32 of 35 First ... 223031323334 ... Last
  1. #311
    Quote Originally Posted by superteddy57 View Post
    I can add a chat output for attacks with level of success/failures in the next weekly update.
    Oh, that will be nice for Multiattack! Nice addition!

  2. #312
    Quote Originally Posted by superteddy57 View Post
    I can add a chat output for attacks with level of success/failures in the next weekly update.
    Brilliant, thank you!

  3. #313
    Hello my friends,

    The NPC attack bug still remains... it does count it as an affliction regardless the attack line text, and even does not count the Thoughness/ STA modificator in the roll.

    test.png

    Maybe I am writing wrong the text line. In the capture I test it with the two possibilities of the text line, modern and classic.

    Thank you for your efforts!!

  4. #314
    Quote Originally Posted by Lordbat View Post
    Hello my friends,

    The NPC attack bug still remains... it does count it as an affliction regardless the attack line text, and even does not count the Thoughness/ STA modificator in the roll.

    test.png

    Maybe I am writing wrong the text line. In the capture I test it with the two possibilities of the text line, modern and classic.

    Thank you for your efforts!!
    The update has not been pushed LIVE. As I informed everyone it would be released on the next weekly update. Those usually are on Tuesday of the week.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  5. #315
    Ok, thank you and I'm sorry i didn't understand you with the meaning of the LIVE update.
    I remember you commented about the LIVE update, but I do not knew that was a different update, now I do
    Yesterday my FG updated and I thought that it was the Mutant update.

    My apologies again friend.

  6. #316
    For the weekly updates, they would get posted here (https://www.fantasygrounds.com/forum...p?37-City-Hall) when related to rulesets and modules.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  7. #317

    Effect-Damage Cycler Bug

    Small bug on the new/ish Effect-Damage cycler. When it is set vs. Base, it always treats it as Damage (base DC 15+ ranks). Attached an image to clarify. If you set it to anything else (e.g. Toughness, Will, etc.), it works perfectly well.
    Attached Images Attached Images

  8. #318
    Quote Originally Posted by Hjorimir View Post
    Small bug on the new/ish Effect-Damage cycler. When it is set vs. Base, it always treats it as Damage (base DC 15+ ranks). Attached an image to clarify. If you set it to anything else (e.g. Toughness, Will, etc.), it works perfectly well.
    Found this during my fix for the level of success in the attack roll. Will be part of the weekly update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  9. #319
    Quote Originally Posted by superteddy57 View Post
    Found this during my fix for the level of success in the attack roll. Will be part of the weekly update.
    Sweet. Thanks, Dominic!

  10. #320
    Hello.. One item my players and I noticed. When someone was vulnerable, their toughness role was halved. Reading the book and asking GM's who have run this game a lot longer than I have, nobody thought this was correct. is this intentional or accidental?

    also I saw last time I checked this bug hadn't been fixed.

    https://www.fantasygrounds.com/forum...ht=#post551403

    thanks. We are enjoying the product.
    GM Ultimate license FGC and FGU

    Currently running Serpent Isle (with extras) and currently moved to Chult Level 6 Characters 5 players FGU

    Playing in a homebrew Critical Role Campaign (FGU)

    Running a Mutants and Masterminds game in FG Unity

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Joshua Stream Pre

Log in

Log in