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March 19th, 2024, 23:07 #91
- Join Date
- Sep 2009
- Location
- UK
- Posts
- 37
Overview
When my players select their characters in Symbaroum (original, not the DnD version) they receive the following error message twice
"ERROR: Could not find ability node shortcut id:" (this may be unrelated to what follows)
We were then playing (4 players) and a few minutes of play into the game, everyone's dice rolls seemed to start rolling with advantage (odd!)
I then looked on combat tracker under effects, and noticed that if I looked at effects under each PC or NPC in the combat tracker, they all
had a blank entry *but* on right hand side, two diamonds which if mouse over read "Attacks vs target is advantaged"
Even more odd, open and close the Effects for someone in CT and sometimes message then swaps to "Character is elevated (for ranged advantage)"
(No characters are elevated - I checked by using ALT and mouse wheel.
My machine / License
- Alienware Aurora PC (32GB Ram)
- Windows 11 64 bit
- FGU Ultimate / v4.5.2
- Using a home made implementation of Wrath of the Warden
- Using Syrinscape functionality (for what it is worth)
- No extensions loaded
- COnfirm all players on same version (no warnings when they connected)
To reproduce
1) Start host
2) Player connects to game (no errors so far)
3) Player selects their character
4) Error message appears twice "ERROR: Could not find ability node shortcut id:"
5) Throw an NPC onto CT (Blight boar used, because why not :-)
6) Notice all in CT seem to have 2 diamonds talking about having advantage
7) PC targets Blight boar and attacks
8) First few attacks ok, then advantage rolls started
Potentially unrelated, but during same test, one of players rolled a dice and it took 2 mins to aware for them in 'dice tray'!!
(they logged out and reconnected, and no problem)
.... So all is not well in Davokar
To be honest, hard to exactly reproduce the rolls appearing with advantage (although steps 1-6 always repeatable), but didn't know if the initial error messages and the 'advantage' messages in CT might help
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March 21st, 2024, 18:52 #92
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,570
I've sent an e-mail to the Symbaroum DLC developers with a link to your post.
Regards,
JPG
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March 21st, 2024, 21:58 #93
- Join Date
- Sep 2009
- Location
- UK
- Posts
- 37
Moon Wizard,
Many thanks
Best Regards,
Andy
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April 9th, 2024, 18:06 #94
- Join Date
- Mar 2009
- Location
- Lidingö, Sweden, Europe
- Posts
- 374
A minor bug. When doing a translation of the rulesets strings to Swedish I noticed that a few where missing from the strings/strings_symbaroum.xml file. They seems to be hard coded in record_char_main.xml.
See the attached image for more detail.
Symbaroum_swedish_translation.png
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April 9th, 2024, 18:47 #95
Supreme Deity
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- Mar 2007
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- 20,570
That's because the original DLC developers did not set up string assets for those strings. It's up to each DLC developer to prepare the strings.
I was able to update these few fairly easily, but will be passing on to the main DLC developers if there are any more.
Code:<string name="char_label_threshold">THRESHOLD</string> <string name="char_label_current">CURRENT</string> <string name="char_label_maximal">MAXIMAL</string> <string name="char_label_perm">PERM</string> <string name="char_label_temp">TEMP</string>
Regards,
JPG
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April 10th, 2024, 15:23 #96
- Join Date
- Mar 2009
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- Lidingö, Sweden, Europe
- Posts
- 374
Thanks!
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Yesterday, 15:46 #97
- Join Date
- Sep 2009
- Location
- UK
- Posts
- 37
Hi Moon Wizard - did the developers provide a response?
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Yesterday, 23:28 #98
Supreme Deity
- Join Date
- Mar 2007
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- 20,570
I have not gotten a response from them. I've asked our support team to re-ping them.
Regards,
JPG
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