Dune 2d20 #2
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  1. #71
    The description for the Power "Flame Wall" is incorrect. It is actually the description for "Entangling Vines". The material and the actions are correct, just the description is wrong.

  2. #72

    Core book title bug

    every time I open the first tittle of any chapter in the corebook, it bug an image tittle, it's annoying, I already try unlink and link again the steam account synchronization, I also try relink the steam account and updating FU
    2E26D514-179C-4ED3-BF6C-4FE218529369.png
    886F741B-018C-4DC9-9DBA-919863B0D052.png

  3. #73
    Quote Originally Posted by Neiklot View Post
    every time I open the first tittle of any chapter in the corebook, it bug an image tittle, it's annoying, I already try unlink and link again the steam account synchronization, I also try relink the steam account and updating FU
    2E26D514-179C-4ED3-BF6C-4FE218529369.png
    886F741B-018C-4DC9-9DBA-919863B0D052.png
    I have the same problem. Moreover i have terribly lags during play. Todey I had few minuts delay between dice roll and result appering on chat.

  4. #74
    Hi,

    Thanks for the bug reports! We will look into the weird issues in regards to the flipping of chapters in the core book. It seems like something has been updated to the core that must have caused these bugs.

    When it comes to lags during play, that has nothing to do with the ruleset since it doesn't do anything even remotely complex enough to cause lag.

    Thanks,
    Simon

  5. #75
    Quote Originally Posted by Simpe View Post
    Hi,

    Thanks for the bug reports! We will look into the weird issues in regards to the flipping of chapters in the core book. It seems like something has been updated to the core that must have caused these bugs.

    When it comes to lags during play, that has nothing to do with the ruleset since it doesn't do anything even remotely complex enough to cause lag.

    Thanks,
    Simon
    Understood, but other rulset function without any lags. Only Symbarorum has this problem

  6. #76
    Valyar's Avatar
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    Quote Originally Posted by Santyagoffg View Post
    Understood, but other rulset function without any lags. Only Symbarorum has this problem
    Could you check if the lag is the same when you are connected to the local client over the local network? (i.e. connecting to localhost). Delays can be observed with players with slower connections, as sometimes messages are being exchanged from client to host and vice versa.

    If you can pinpoint which kind of rolls are being delayed and under what circumstances, it will be good, as currently there is not much data to work with. also your campaign as .zip can help as well.
    The past is a rudder to guide us, not an anchor to hold us back.

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