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  1. #51
    phantomwhale's Avatar
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    Last session, my players ran into Strong damaging creatures (e.g. where the damage becomes a temporary reduction of an attribute).

    Here we hit issues such that I had to get all my players to stop updating their character sheets and do it all myself as the GM. And still, the issue kept happening in places!

    The issue - no doubt somewhat related to my previous report that any updates to an attribute don't actually happen unless you click on another attribute value on the character sheet (which is still a very "surprising" interface, and some of my less technical players still can't get used to).

    But in this case, my players were using mouse scroll wheels to apply "temporary damage" to their attributes - this changes them red (nice touch) and clearly the attribute field remember the underlying value.

    But whenever they would apply temporary changes their end (-3 strong) it would start "echoing" - the change would get reapplied (another -3) every minute or two. Likely this was due to both the players and myself attempting to apply these changes. But whatever state we got into, one player's strong attribute kept going down to -6, -9 etc... until eventually I told everyone to close their character sheets, reset everyone's attributes to their actual values (by typing them into the attribute box, then clicking on another attribute to apply them) and eventually tracking the damage on scratch paper just to get through the fight.

    Thankfully attribute damaging monsters aren't too common, but it was frustrating enough that I'd consider it too broken to use again in its current state.
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

  2. #52
    Quote Originally Posted by phantomwhale View Post
    Last session, my players ran into Strong damaging creatures (e.g. where the damage becomes a temporary reduction of an attribute).

    Here we hit issues such that I had to get all my players to stop updating their character sheets and do it all myself as the GM. And still, the issue kept happening in places!

    The issue - no doubt somewhat related to my previous report that any updates to an attribute don't actually happen unless you click on another attribute value on the character sheet (which is still a very "surprising" interface, and some of my less technical players still can't get used to).

    But in this case, my players were using mouse scroll wheels to apply "temporary damage" to their attributes - this changes them red (nice touch) and clearly the attribute field remember the underlying value.

    But whenever they would apply temporary changes their end (-3 strong) it would start "echoing" - the change would get reapplied (another -3) every minute or two. Likely this was due to both the players and myself attempting to apply these changes. But whatever state we got into, one player's strong attribute kept going down to -6, -9 etc... until eventually I told everyone to close their character sheets, reset everyone's attributes to their actual values (by typing them into the attribute box, then clicking on another attribute to apply them) and eventually tracking the damage on scratch paper just to get through the fight.

    Thankfully attribute damaging monsters aren't too common, but it was frustrating enough that I'd consider it too broken to use again in its current state.

    Hi Phantomwhale,

    This bug should have been fixed. What version are you seeing when you start your ruleset?

    Thanks,
    Simon

  3. #53
    phantomwhale's Avatar
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    Aug 2007
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    It was version 1.15
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

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