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  1. #261

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    Quote Originally Posted by spire View Post
    Has anyone else experienced this bug?
    I just checked, this bug also happens to me! It happens when i open Conan Ruleset NPC records ( i don't have any NPC modules). A temporary solution i found: if i create a copy of each NPC record that i want to use, then the bug stops and i can drag any Attack or Doom spend as expected.

  2. #262
    Quote Originally Posted by spire View Post
    Has anyone else experienced this bug?
    If you are trying to say take an ability from one NPC in the rulebook, as an example and place it onto another from the rulebook, Then it will not let you do that. You will need to create a different copy of the NPC by dragging and dropping it into the NPC window. Then you can make all those changes.
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  3. #263
    Quote Originally Posted by statik37 View Post
    If you are trying to say take an ability from one NPC in the rulebook, as an example and place it onto another from the rulebook, Then it will not let you do that. You will need to create a different copy of the NPC by dragging and dropping it into the NPC window. Then you can make all those changes.
    Yes, but it also happens with modules I've created with NPCs made from scratch. I have a whole set of soldiers, for example, each with different tiers of abilities based on their experience -- these were all made using a completely blank NPC record and exported as part of a home-brew module, which I then import into a Conan Ruleset campaign. I do not activate the Conan reference material, nor do I load any other content from the Ruleset. Even then, I cannot do the thing I described with my own custom NPCs' abilities and other NPCs, also created from scratch.

  4. #264
    Trenloe's Avatar
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    Quote Originally Posted by spire View Post
    Yes, but it also happens with modules I've created with NPCs made from scratch. I have a whole set of soldiers, for example, each with different tiers of abilities based on their experience -- these were all made using a completely blank NPC record and exported as part of a home-brew module, which I then import into a Conan Ruleset campaign. I do not activate the Conan reference material, nor do I load any other content from the Ruleset. Even then, I cannot do the thing I described with my own custom NPCs' abilities and other NPCs, also created from scratch.
    Yeah, it's weird.

    I've done a test - I exported 4 NPCs into a module. Then loaded that module up in a new campaign.

    I open two NPCs, unlock one and try to drag an ability from one NPC to the unlocked one. What I notice happens is that a new record <New Personality> is created in the NPCS data list, and when I open that it contains the ability I tried to drop on the unlocked NPC. With this <New Personality> open, I try to drag abilities to the originally unlocked NPC and it gets added to the <New Personality>.

    It looks like the onDrop code is using the database reference of the module NPC without the @module reference. For example - the target I try to add a special ability to is [email protected] NPC test - "Conan NPC test" is the module name. But when I add a special ability to that NPC it is added to npc.id-00004 in the campaign - if that NPC doesn't already exist, a <New Personality> record is created.

    @statik37 - look at the onDrop code and make sure that it uses the whole database path for the target.
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