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November 15th, 2020, 08:39 #201
Many library items and their Notes section continue to be editable while the windows is locked - Spells, Foes, Alchemy.
The past is a rudder to guide us, not an anchor to hold us back.
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November 16th, 2020, 16:43 #202
- Join Date
- Mar 2017
- Posts
- 56
I had mentioned this before I think But it a little more clear now. When some players are connected to the game, if they change the Melee/Ranged/Presence bonus in the box on the character sheet, combat tab. It just keeps adding or subtracting the bonus to infinity. I've seen Ranged bonuses of +3000.
I'm able to clear it if the player disconnects from FGU and I remove the +1 from the bonus, then change the appropriate stat to force a recalculation.
Some players have talents that add damage dice when make a certain kind of attack. ie melee
For now we are just adding the bonus die to each weapon.
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November 16th, 2020, 18:16 #203
This kinda happened to us as we were streaming 2 weeks ago.. the players bonus was just wildly scrolling and it went to 1000+. And there was no way to stop it. I also could not clear it, as the only way I was able to adjust the bonus was to use the mouse wheel. (But now I know thanks to you) Weird thing was, it was just scrolling up and up and up. Even when I took control of the character sheet.
The only way to stop it that we could figure out, was the effected player had to disconnect, and I had to re import the character sheet back into our game fresh.
I got video evidence of this if people need to see it in again.
Capture 1.PNGLast edited by ShotGun Jolly; November 17th, 2020 at 02:55.
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December 9th, 2020, 20:33 #204
Any news when and what the next patch will be?
The past is a rudder to guide us, not an anchor to hold us back.
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December 10th, 2020, 15:16 #205
- Join Date
- Dec 2015
- Location
- Boston, MA
- Posts
- 167
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March 14th, 2021, 22:41 #206
Is there ETA when the font encoding (and potentially increase the size to be readable) and reference manual issues reported in the thread below will be patched? Months old and not really hard or time consuming to fix...
https://www.fantasygrounds.com/forum...l=1#post583823The past is a rudder to guide us, not an anchor to hold us back.
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March 17th, 2021, 22:16 #207
- Join Date
- Sep 2010
- Posts
- 24
Any idea when this will be fixed as well: https://www.fantasygrounds.com/forum...l=1#post586644
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March 22nd, 2021, 15:54 #208
- Join Date
- Dec 2015
- Location
- Boston, MA
- Posts
- 167
Sorry for the delay, I been super sick the last few weeks and have been completely out of commission. I am trying to get caught up now.
As for this issue, it looks like Unity and Classic accept different inputs for the XML code. We will look into it and make the changes this week.
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April 1st, 2021, 06:56 #209
Hello Conan Devs!
We had a report come in through support where the user reports 31 of 32 tiles are there and one is missing.
Here is the message from the user shezingzh
I just found out I am missing a single tile from this set: order ID 296505 MUH050437FGM ordered 12th Nov 2020
Conan: Forbidden Places & Pits of Horror
The missing tile is called sanctum it looks like like a wizard tower picture
There are suppose to be 32 tiles and there are only 31.David Middleton
SmiteWorks USA, LLC
Links:
Fantasy Grounds: https://www.fantasygrounds.com
Fantasy Grounds Forums: https://www.fantasygrounds.com/community/
Facebook Page: https://www.facebook.com/fantasygrounds
Google Plus: https://plus.google.com/+Fantasygrounds/posts
Twitter: www.twitter.com/fantasygrounds2
Fantasy Grounds Wishlist: FG Wish List - https://fg2app.idea.informer.com/
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April 1st, 2021, 15:10 #210
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