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October 23rd, 2020, 18:38 #171
Something which I just noticed, again with the CT.
If a GM rolls any dice for a Player character, it shows in the tracker the the GM rolled dice for that particular player. BUT if that GM rolls dice for any NPC in the tracker, it simply states the GM rolls dice and does not tie it to the selected NPC. I though this may have been a preference setting, but I can not find any setting to correct this.
Please see screenshot below.
FG CT Rolling Owner.PNG
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October 23rd, 2020, 19:48 #172
- Join Date
- Dec 2015
- Location
- Boston, MA
- Posts
- 167
That is what the box is for.
This will be fixed. Being that it is Friday, and we needed to have the updates in today, this will not be in the Tuesday update. Therefor, I will get it fixed for the next week.
Unfortunately, I have to revert to my, The CT is not done yet, answer. It's absolutely not a great answer, and I hate to use it. But thank you for pointing it out, and I will add it to the task list.
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October 24th, 2020, 02:48 #173
One more thing, a small thing.
The default number of dice for the Carousing Events table is only 1D20. Which means, any new user would need to click on the "lock" and then add another D20 to the roller. Not a game breaker in any level, just a quality of life improvement. This should be set to 2D20 per default.
FG Table.PNG
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October 24th, 2020, 11:07 #174
Do you plan to also fix the font size for Unity and adjust them to make everything more readable in the next release?
The past is a rudder to guide us, not an anchor to hold us back.
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November 1st, 2020, 05:43 #175
During tonights game stream, there was some talk about the font size and text being cut off and fuzzy in the skills section and also in the backstory area. Also how fuzzy the dice looked when rolled. All of which has already been noted in this thread.
But what we also noted was if you scroll down to read text in the background section, as soon as you scroll down everything becomes out of alignment and looks like garbage.. see attached screenshot.
Background.PNG
The other question that popped up.. are the staggering of the skills and boxes intentional? They look like they are all out of alignment.
In this screenshot, some players were saying the last letter in the skill listings seemed like they were cut off. If you look at the command skill, it looks like part of the d is clipped. But the players were stating that on their screens many of the skills were effected this way.
fg skill boxes.PNGLast edited by ShotGun Jolly; November 1st, 2020 at 05:49.
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November 1st, 2020, 06:44 #176
Those alignment issues are only on Unity, right?
The past is a rudder to guide us, not an anchor to hold us back.
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November 1st, 2020, 08:14 #177
- Join Date
- May 2012
- Posts
- 386
Attachment 40654
It is only on Unity but was much worse on the player's end. You can see it's cutting off the last letter on almost every skill.
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November 1st, 2020, 12:22 #178
- Join Date
- Mar 2017
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- 577
FGC is clean on my end. See screenshot... Untitled.png
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November 1st, 2020, 15:23 #179
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- Mar 2017
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- 56
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November 1st, 2020, 16:39 #180
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- Mar 2017
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