STAR TREK 2d20
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  1. #331
    Just pushed a hot fix for the Combat temporary bonuses not working with the mouse wheel.

    Regards,
    JPG

  2. #332
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    Quote Originally Posted by Moon Wizard View Post
    Just pushed a hot fix for the Combat temporary bonuses not working with the mouse wheel.

    Regards,
    JPG
    Many thanks!!!!!!!
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #333
    Hello

    When clicking the button to see the npc sheet in the combat tracker I have the following error message:

    10/29/2022 8:28:57 PM] [ERROR] Script execution error: [string "Conan:campaign/scripts/npc_header.lua"]:26: attempt to index global 'senses' (a nil value)
    [10/29/2022 8:28:57 PM] [ERROR] Script execution error: [string "Conan:campaign/scripts/npc_header.lua"]:26: attempt to index global 'senses' (a nil value)
    [10/29/2022 8:28:57 PM] [ERROR] Script execution error: [string "Conan:campaign/scripts/npc_header.lua"]:26: attempt to index global 'senses' (a nil value)
    [10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
    [10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
    [10/29/2022 8:28:57 PM] [ERROR] Script execution error: [string "Conan:campaign/scripts/npc_header.lua"]:26: attempt to index global 'senses' (a nil value)
    [10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
    [10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
    [10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)
    [10/29/2022 8:28:57 PM] [ERROR] window: Control (social) anchoring to an undefined control (senses) in windowclass (npc_header)

    Will it be fixed?

  4. #334
    Thanks for reporting. It looks like a poor interaction with the original design of the ruleset with recent CoreRPG changes.

    I pushed a very quick fix that should remove the issue from any new NPCs added to combat tracker, but won't fix existing ones.

    Please run a new Check for Updates, remove the old NPCs from the combat tracker, and re-add the encounter/NPCs. Let us know if you're still seeing any issues.

    Regards,
    JPG

  5. #335
    Fixed.

    Thank you very much.

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