Thread: Cant connect to anyone
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April 25th, 2020, 05:31 #11
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I find it interesting that your tracert is using ipv6 addresses. Do you have ipv4 connectivity as well? As an experiment, if you disable ipv6 does it change things?
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April 25th, 2020, 05:32 #12
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I've got no clue what those are
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April 25th, 2020, 05:38 #13
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Probably not wise to mess with then, I'm not sure it would help and I could imagine a scenario where messing around with it kills your internet if you're not clear exactly what you're doing and why.
Your tracert is showing network address types that are uncommon in the US. I wonder if there's an issue when running on top of IPv6. I have no evidence to suggest that, and it's not trivial for me to test. If someone else has experienced IPv6 problems (or can confirm that it works with no problems), maybe they'll pipe up now that fact has been highlighted, though.
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April 25th, 2020, 05:45 #14
I doubt IPv6 is the issue, IPv4 vs. 6 really should not make that much difference.
I noticed the IPv6 addresses in his log (::1 is the local loop back for IPv6). He is in Australia, so not that unlikely he might be getting IPv6 from his ISP.
It looks like the tracert is completing (even though some of the hops are failing).
I haven’t really troubleshot IPv6, like Pollux mentioned, it is not all that common in the US yet.
I’m out of ideas, unless the issue is IPv6 for some odd reason, but I imagine there are quite a few users in AUS and they don’t seem to be having issues.
I’d let a dev respond when they have a chance, maybe the logs you posted will tell them something.
Best bet is to see the sticky post about what to provide them, and email support@ to get the info to them.
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April 25th, 2020, 06:00 #15
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This is a weird thing to say. It's incredibly common for applications that aren't tested on IPv6 to fail when used with it. Hard-coding invalid assumptions about IPv4 address-formatting has been like a national sport among US-based developers for years, and sadly people still do it today until they get caught out. One would HOPE that Smiteworks and/or their network library vendor is on top of IPv6 support and that it works fine, but it definitely CAN make a difference and frequently does in non-browser based applications that handle their own networking.
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April 25th, 2020, 06:10 #16
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April 25th, 2020, 06:13 #17
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April 26th, 2020, 04:59 #18
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Bumping because this still isnt solved
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April 26th, 2020, 22:24 #19
Supreme Deity
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I'm not sure what's causing the error, as that error is coming from inside the base .Net library used by our programming language and then into a network library we licensed.
I think the first question I would have to try and help was whether you have any special network setup or network security, and are you using a VPN?
Regards,
JPG
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April 27th, 2020, 10:05 #20
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Im using a good old standard connection, using either my phone for wifi, my modem wifi, or just straight ethernet cable.'
I dont use VPNs
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