Thread: Savage Worlds v5.2 released
-
July 7th, 2020, 08:21 #51My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
-
July 7th, 2020, 13:41 #52
I am not sure about it, I asked one person from the spanish publisher that has a deep knoledge of Pinnacle stuff and he told me that that specific rule does not apply to natural weapons; there is no cap based on Str for natural weapons and that there are creatures that has damage higher than its Str.
I will try your expression to find out if I get it working.
Edit: Reading the rules, Minimum Strength only applies to ITEMs, "Certain items have a “Minimum Strength” required to use without penalty: Armor/Worn Gear/Melee/Thrown Weapons/Ranged Weapons", so I think it does not apply to fists/kicks/natural weapons.Last edited by lozanoje; July 7th, 2020 at 13:51.
-
July 7th, 2020, 13:45 #53
-
July 8th, 2020, 08:19 #54
What I meant was most of the time that is how SW works so that is how FG supports it, then there is a method to override it, an example in point is the Kraken Bone sword from 50 Fathoms, regardless of the strength of the wielder if a kraken wields it it does str+d10 damage.
In that case you would type Str?+d10
Str!+d8 means that when attacking with this weapon your strength counts as one die higher and adds d8 (assuming your increased strength is d8 or higher) each additionl '!' increase the strength a die.
Str!?+d12 would mean increase str one die, then make additional damage a d12 regardless of Str
Hope that helpsMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
-
July 21st, 2020, 01:24 #55
- Join Date
- Mar 2020
- Posts
- 84
Will the 5.2.6 update be pushed to release soon? I'm specifically eagerly anticipating the token view option.
If it's not due soon, then is it "safe" to take files from my FGC running in Test and drop them into my FGU's folder? I noticed that the SWADE books are in the vault folder instead of being in the modules folder, but should taking the file from my vault folder + the ruleset and dropping them in my FGU version (removing the obsolete SWADE Modules files) be sufficient to run with this?
-
July 21st, 2020, 22:00 #56"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
July 21st, 2020, 22:30 #57
- Join Date
- Mar 2020
- Posts
- 84
I look forward to it.
Thank you for all the work you put into maintaining the ruleset, and I'm really happy with how well it works. My group has gotten a lot more quality gaming in our sessions since switching to SW on FGU than playing in Roll20.
-
July 30th, 2020, 00:15 #58
Can anyone check if the last update has broken the arcane skill roll in powers? I click on the die left to the power name and nothing happens, damage works as usual.
I think it has already been reported here:
https://www.fantasygrounds.com/forum...ue-with-powersLast edited by lozanoje; July 30th, 2020 at 00:19.
-
July 30th, 2020, 13:31 #59
- Join Date
- Aug 2014
- Posts
- 36
-
July 30th, 2020, 18:06 #60"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks