Thread: Savage Worlds v5.2 released
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January 13th, 2021, 13:08 #101
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These are very good news! Thank you for your prompt help on this issue!!
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January 14th, 2021, 01:01 #102
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In a game last night (SW version 5.2.12), I had a player wanting to spend a Bennie to get a new action card. It burped up a LUA error when they dropped the bennie on the action card in the CT. See attached screenshot. I have replicated in another campaign.
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January 14th, 2021, 02:53 #103
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I got the same error dropping a benny on an action card. Here's a log from a clean game with no extensions or modules loaded (aside from the SWADE rules).
FGU standard 4.0.6, SWADE 5.2.12.
fgu_logs_20210113.zip
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January 14th, 2021, 14:44 #104"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 14th, 2021, 16:18 #105
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January 19th, 2021, 06:31 #106
So I have a few errors that are more... text based rather than engine based.
Power- Fear
Why is there a Panicked effect under the Fear power? Panicked is an instant effect that has no duration, if an extra is Panicked by this power you should be moving tokens right now.
Power- Summon Ally
There is no descriptive text if you look in the powers list from the library?
In the individual entry for Summon Ally, could the power description perhaps include links to the default NPCs it can summon? (like the Zombie power does)
Power- Puppet
Why does this have an "opposed Spirit -2" effect? That is not a general or specific modifier for this power.
Strong Modifier
There are a number of powers that use the Strong Modifier, but none of the powers that use that have it listed as an effect you can drag onto a token, could we get that as an option (even if it's just identical to the present ones but with STRONG noted down)?
Affected powers are
Blind, Boost/lower Trait (Lower trait only), Detect/conceal Arcana (Conceal only), Entangle, Illusion, Speed/Sloth (Sloth only)
Power- Damage Field
This can be cast with the Damage Modifier to increase the damage to 2d6, could we get an effect with that listed?
Power- Stun
You don't have an effect for a Raise (-2 to Vigor roll)
Power- Empathy
Why is there no "basic" effect listed? You have the +2 for the raise, but no +1 for the effect on a success.
Power- Slumber
You don't have an effect for a Raise (-2 to Spirit roll)
Power- Sound/Silence
Why is there a 5 turn effect for Sound? It is an Instant effect.
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January 21st, 2021, 10:18 #107
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You can make local copies of those powers...select one and then drag and drop it into the powers window. You can then click on the lock icon to unlock it and then add those effects or links. I was doing that before Ikael added them.
Not saying that they shouldn't be changed in the core data, just that you can add more information to the powers for your game as you need
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January 31st, 2021, 14:08 #108
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Minor thing in the Wiki for the Effects - in the table with the examples to modify Pace, it has Pace +1d to increase the running die. It should be Run +1d.
Regards.
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February 6th, 2021, 10:10 #109
A quick question on Chases and Dogfights in FGU, have these been "fixed", can't find any reference to this
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February 6th, 2021, 21:17 #110
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Ikael said they were in Discord...at least I'm pretty sure he did
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