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  1. #1
    Ikael's Avatar
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    Savage Worlds v5.2 released

    Savage Worlds Adventure Edition v5.2 and Savage Worlds Deluxe Edition 4.10 are now available.

    These update cycle is different from previous ones. Instead of having long cycle of development and testing before
    live release, this version will get update releases in small patches.

    Here is the full list of all changes, so far:


    [SWADE] Chase & Vehicle Reference Chart
    [SWADE] Rulebook errata applied
    [SWADE] Conviction rules implemented
    [SWADE] Common Power Modifiers included into Power Records
    [SWADE] New Automation option: "Auto-consume: Ammo"
    [SWADE] New Setting Rules option: "Unarmored Hero"
    [SWADE] Size Derived Stat for PCs (hidden by default)
    [SWADE] Size calculation bugs. Fixed
    [SWADE] Several NPCs records fixed
    [SWADE] Iron Will Edge fixed
    [SWADE] Injury table fixed
    [SWADE] Injury table results can be dragged as effects into CT
    [SWADE] Range Power Modifier removed from Burst Power
    [SWADE] Infravision abilities and gear updated to have [Halve #Illumination] effect
    [SWADE] NPC updated to have Immunity and Invulnerability effects
    [SWADE] Brave Edge does not grant bonus to fear checks. Fixed
    [SWADE] Shotgun damage was not prepared correctly after drop. Fixed
    [SWADE] Equipment tables improved
    [SWADE] Vehicle tables should have Size and Handling columns. Fixed
    [SWADE] Quick Draw Edge automation
    [SWADE] Unstable Platform has wrong effect. Fixed
    [SavageWorlds] Global Effects
    [SavageWorlds] Effect framework support vehicle modifications
    [SavageWorlds] Effect framework support cyberware
    [SavageWorlds] Effects can be applied from hotkeys with a click
    [SavageWorlds] Effect autocomplete support in all effect source fields
    [SavageWorlds] Double effect keyword support. For instance [Double Damage] to double all damage roll results
    [SavageWorlds] Halve effect keyword support. For instance [Halve #Illumination] to halve any illumination penalties
    [SavageWorlds] Immunity effect keyword support. For instance [@Immunity Fire] to negate all fire damage
    [SavageWorlds] Invulnerability effect keyword support. For instance [@Invulnerability] to grant invulnerability
    [SavageWorlds] Normal Damage effect keyword support. For instance [@Normal Sunlight Damage] allows to penetrate Invulnerabilty effects
    [SavageWorlds] Ignore, Double, Halve Range effect support
    [SavageWorlds] Ignore, Double, Halve Armor effect support
    [SavageWorlds] Movement effect keyword support
    [SavageWorlds] GangUp effect support for Attackers
    [SavageWorlds] Benny effect keyword support
    [SavageWorlds] Adventure Card effect keyword support
    [SavageWorlds] Middle-mouse click on attack/power section to quickly open Attack Info sheet
    [SavageWorlds] CT Effect autocomplete will add additional effects such as Vulnerability in case of autocompleting WildAttack
    [SavageWorlds] CT effects can be changed to be visible only for GM
    [SavageWorlds] CT effects can be toggled to have different state: on, off or skip
    [SavageWorlds] Token effect icons updated
    [SavageWorlds] New Token option: "GM: Show effects"
    [SavageWorlds] New Token option: "Player: Show Enemy effects"
    [SavageWorlds] New Token option: "Player: Show Ally effects"
    [SavageWorlds] New Token option: "Effect Icon Size"
    [SavageWorlds] Gritty Damage Setting Rule implemented
    [SavageWorlds] Rifts Gritty Damage rules provided as option under House Rules
    [SavageWorlds] Hold ALT down to force drop Edges, Hindrance and Special Ability to specific list
    [SavageWorlds] Items can be dropped to NPC Gear
    [SavageWorlds] NPC Gear Effects become CT Effect after NPC is added to CT
    [SavageWorlds] GM will always see full attack descrition even if target is unidentified
    [SavageWorlds] Radial icons updated
    [SavageWorlds] Ignore wounds abilities does not prevent Pace penalties. Fixed
    [SavageWorlds] Weapon ammo information is lost when added to partysheet. Fixed
    [SavageWorlds] API to register new built-in effects
    [SavageWorlds] APIs for the first Action Card Handler
    [SavageWorlds] Attack type (Melee, Ranged, Thrown, Arcane etc.) can be used in effect to adjust Trait Dice
    [SavageWorlds] $Ability effect support in CT effects. For instance `Warrior's Gift [$Quick]` to grant Quick Ability but label it as Warrior's Gift
    [SavageWorlds] Melee sub-attack consumed main weapon's ammo. Fixed
    [SavageWorlds] Ignore #Running effect did not work properly. Fixed
    [SavageWorlds] Powers can be added to NPCs although they don't have Arcane Background
    [SavageWorlds] Effects are shown in Ability record sheet
    [SavageWorlds] Empty placeholder for Crystal records
    [SavageWorlds] New slashcommands: "/effects load". Use to update build-in effects
    [SavageWorlds] New slashcommands: "/effects unload". Use to unload built-in effects
    [SavageWorlds] NPC Weapon Effects become CT Effect after NPC is added to CT
    [SavageWorlds] New FGU Token option: "Party vision and movement"
    [SavageWorlds] Notification in chat when you add Race, Edge, Hindrance that change your stats
    [SavageWorlds] Gangup is not calculated correctly in specific sized grid maps. Fixed
    [SavageWorlds] Gangup is not calculated correctly if records are not shared to players. Fixed
    [SavageWorlds] Effects Skip state does not affect permanent effects
    [SavageWorlds] Effects Off state does not work properly
    [SavageWorlds] Items, weapons or armors cannot be added to Parcels
    [SavageWorlds] The Drop and Vulnerability modifiers does not stack. Fixed
    [SavageWorlds] Command effect should grant bonus to recover from Stunned. Fixed
    [SavageWorlds] Non-supported Arcane Background caused script error when making Trait rolls. Fixed
    [SavageWorlds] Double and Halve Damages affected rolls inproperly. Fixed
    [SavageWorlds] Incapacitated combatant should not be counted in Gang Up. Fixed
    [SavageWorlds] Some Power effects lack multi-target support. Fixed
    [SavageWorlds] Aceable desktop dice does not show results correctly in case of multiple dices. Fixed
    [SavageWorlds] Aceable desktop dice aren't hidden when roll on tower. Fixed
    [SavageWorlds] Disable archetype portrait selection. Fixed
    [SavageWorlds] Partysheet revealed unidentified items. Fixed
    [SavageWorlds] Checkbox did not work properly. Fixed
    [SavageWorlds] Gangup did not work in hex grid. Fixed
    [SavageWorlds] Non-square tokens did not scale correctly with mouse wheel. Fixed
    [SavageWorlds] Invisible desktop panels can block other UI components. Fixed
    [SavageWorlds] Shaken/Incapacitated token icons are too small. Fixed
    [SavageWorlds] Delete CT combatant could cause wrong rendering. Fixed
    [SavageWorlds] Item, armor, weapon and vehicle lists improved
    [SavageWorlds] Load limit calculation improved
    [SavageWorlds] Moving token on top of another mistakenly replaces the token. Fixed
    [SavageWorlds] Unskilled encoding issues in FGU. Fixed
    [SavageWorlds] Campaign Setup support

    Notes
    [SWADE] prefixed updates are available only in Savage Worlds Adventure Edition ruleset
    [SavageWorlds] prefixed updates are available in both Savage Worlds Adventure Edition and Savage Worlds Deluxe Edition rulesets.
    Last edited by Ikael; January 12th, 2021 at 22:04.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  2. #2
    Ikael's Avatar
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    SavageWorlds v5.2.13 beta available in Test Mode

    • [Fixed] Only torso armor should affect Toughness. Fixed
    • [Fixed] Invulnerability and Immunity effects missing from special abilities. Fixed
    • [Fixed] FGU dogfights distance calculation is broken. Fixed
    Last edited by Ikael; January 13th, 2021 at 07:57.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #3
    Ikael's Avatar
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    Placeholder #2
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  4. #4
    Let's take a look! Thanks!

  5. #5
    Tommycore's Avatar
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    New update! New update! *Happy dance*
    Hm, the first thing I noticed is that with pre-existing characters in a running campaign, the size stat is 0. For 3 humans and a saurian.

  6. #6

    Amazing! Global effects... SOOOO useful when everybody is in the dark and you don't have to add to drag the effect one by one, while trying to keep the tension!

    Is there a documentation containing all the effect expressions?
    Or is this page : https://fantasygroundsunity.atlassia...Worlds+Effects, the most up to date?

    Thank you so much!

  7. #7
    Ikael's Avatar
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    New feature patch is available in Fantasy Grounds Test Mode for public beta testing. See more details about the update below
    Last edited by Ikael; April 26th, 2020 at 20:15.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  8. #8
    Tommycore's Avatar
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    Quote Originally Posted by Ikael View Post
    [SavageWorlds] Hold ALT down to force drop Edges, Hindrance and Special Ability to specific list
    This is a huge help. Worth mentioning: You need to drop on the specific title (Edge, Hindrance, Special Ability), not the list itself, otherwise it doesn't work.

  9. #9
    Ikael's Avatar
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    SavageWorlds v5.2.2 is available in Fantasy Grounds Test Mode for public beta testing. Read more information about it from the first post
    Last edited by Ikael; April 27th, 2020 at 21:50.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  10. #10
    Hi,
    Today, I was directing on a session and I see the following error.
    All the times (with the Range Penalties Rules active in the options) I receive a Close Combat Attack range wherever the attacker and the target are: 15' 5', whatever... So they always have to beat the parry of the target instead of the range penalty... This happens in this session, but in the last week session, we have no error. The only difference is that I updated to this release... Could be a bug in this rule implementation?
    Cheers

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