Thread: 5E - Ongoing Save Effects
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October 22nd, 2022, 19:20 #41
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- Jul 2016
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- 312
Getting this error after the latest FGU update:
[10/22/2022 11:17:44 AM] [ERROR] Script execution error: [string "878507-OngoingSaves:..anager_effect_ose.lua"]:205: attempt to call field 'getActor' (a nil value)
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October 27th, 2022, 23:12 #42
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- May 2017
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- Wisconsin, USA
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- 135
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October 28th, 2022, 00:51 #43
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- Jul 2016
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That was it!
Odd as I normally keep my EXT from DMsGuild up-to-date and it wasn't saying I had not grabbed the file before. I must have overwritten the incorrect one.
Thanks.
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October 28th, 2022, 06:17 #44
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- Apr 2020
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- Australia
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There is an error occurring when a npc tries to recharge one of their weapons. I've been able to narrow it down to an interaction between Untrue effects https://www.fantasygrounds.com/forum...-Effects/page3 and ongoing save effects
I was able to reproduce by having only these two extension active. Only happens if both are active not just one
Script execution error: [string "..rue_effects_berwind:..r_effect_untrue.lua"]:84: attempt to call global 'applyRecharge' (a nil value)
I've posted in the untrue effect thread too
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December 5th, 2023, 00:03 #45
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- Nov 2018
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Was there any implementation of durations into the extension? It was brought up a couple of years ago, but I can't find any developments on the topic.
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December 5th, 2023, 08:21 #46If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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