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  1. #61
    I think I'm gonna finish render up some tokens and vehicle assets. probably put it on the forge. Air rafts for sure. My group uses and abuses air rafts every session which typically leads to other better armed vehicles showing up and blowing us up. There doesn't seem to be many air raft tokens anywhere that I can tell and having my rented air raft show up as a red rectangle is getting old (never buy them. they just get blown up). Tokens will have to be sized using shift-mousewheel since I dont think MGT2 does autosizing from the combat tracker yet? The assets will be scaled to 100px squares. So far I've got:

    couple different air rafts (2 and 4 man and 1 and 2 ton cargo variants, open and closed variants)
    G/Bike
    G/Carrier
    G/Floater
    at least 2 ATV's

    Working on:

    tanks
    tracked vehicles
    wheeled vehicles
    vehicle screenshot 1.JPG

  2. #62
    Packaged up and posted those token/Assets to the Forge. Here's the forge link: https://forge.fantasygrounds.com/shop/items/223/view. Also did some more work on a tank and AFV which I'll add to it when I'm done.model shot.JPG

  3. #63
    Quote Originally Posted by Pharoid View Post
    Packaged up and posted those token/Assets to the Forge. Here's the forge link: https://forge.fantasygrounds.com/shop/items/223/view. Also did some more work on a tank and AFV which I'll add to it when I'm done.model shot.JPG
    I've linked your items in the new Forge part of my Traveller in FG and Steam Store.

    I had an occasion to use the Scout Ship and Commerce Raider. Was SUPER helpful and LoS made everything better. So thanks!

  4. #64
    You bet! Always fun to hear people enjoy them. We're running Drinax now so the Commerce Raider is getting a workout in our group. thanks!

  5. #65
    Found the Geomorphs deck plans bundle for VTT and FG.
    Think it's a old version of Geomorphs and not 2.0+, but still a lot of content.
    https://travellerrpgblog.blogspot.co...d-virtual.html

    I updated definition file and repacked it to work with MGT2.
    https://1drv.ms/u/s!AiaCfmx292hj9UID...ha0qw?e=ytmOU5
    Last edited by Boldtaar; February 23rd, 2022 at 21:48.

  6. #66
    Converted Mongoose free 2D Deck Plans from their homepage from PDF to JPG and created a Fantasy Grounds modules for them.
    https://www.mongoosepublishing.com/downloads.htm

    Nothing fancy just adds the images as assets in Fantasy Grounds if you add the module to your modules folder

    MgT Core Deckplans
    https://1drv.ms/u/s!AiaCfmx292hj-ACd...FHGUX?e=JUfhmp

    MgT Highguard Deckplans
    https://1drv.ms/u/s!AiaCfmx292hj-AG0...g4SgL?e=5fSqzS

  7. #67
    Not a expansions but some images I use to run space combat
    Space battel.JPG


    Starship Combat Range Tabel Starship Combat Range Tabel trans.png
    Background is transparent so you can quick change the background in FG by using layers and dropping in new a space image with some star files or asteroids.

    Was missing a token for missiles from the core books so I created one. Now your players can watch with fear how the missiles is catching up with them
    Missile token Missile.png
    Last edited by Boldtaar; July 21st, 2022 at 02:44.

  8. #68
    Quote Originally Posted by Boldtaar View Post
    Not a expansions but some images I use to run space combat
    Space battel.JPG


    Starship Combat Range Tabel Starship Combat Range Tabel trans.png
    Background is transparent so you can quick change the background in FG by using layers and dropping in new a space image with some star files or asteroids.

    Was missing a token for missiles from the core books so I created one. Now your players can watch with fear how the missiles is catching up with them
    Missile token Missile.png
    what is your setup for the map space battle? for the side and grid type?

    regards

  9. #69

  10. #70

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