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October 30th, 2020, 00:31 #61Full License Operator - You must have a 'Lite' License to play in my games.
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October 30th, 2020, 00:41 #62
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- Jun 2011
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- Cardiff UK
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December 9th, 2020, 22:49 #63
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- Jun 2019
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- 5
Just found this. Will follow for sure!
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January 1st, 2021, 23:42 #64
Pulled this out again today as I was laid up with nothing to do but nurse some back trouble.
I'm not even sure where the ruleset is currently as far as completion goes. It 'looks' like the key elements are pretty far along.. but.. there are probably a ton of little issues left to resolve.
My intention was/is to release this as a community ruleset... it overlaps BRP and Call of Cthulu in some ways.. but is basically for a different, largely extinct, game.
If someone wanted to run a test campaign using the ruleset.. I'd be willing to release the current version to them provided they were able to provide me with detailed bug reports and feature suggestions. This might be a terrible idea.. as I'm not 100% sure anymore what's working and what's not.. (I'm pretty sure armor and location damage aren't working right on the tracker).. but anyone who is up for it.. let me know.Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
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January 1st, 2021, 23:45 #65
I want to run Apple Lane for my play group. This was the rules edition we used to play and that was the very first adventure we ran.
Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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January 2nd, 2021, 01:14 #66
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- Jun 2019
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- Sydney
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- 40
I’d have a go. I’ll set up a scenario and see how it plays. Thanks man
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January 8th, 2021, 14:32 #67
Looked over the ruleset and there are some relatively serious things that still don't work.
The Attack Line for NPCs.. and parrying in general..
as far as NPC parries go.. I'm trying to figure how to make it work.. there seems to have been no fixed 'Stat Block' for RQ2.. sometimes (like in Apple Lane) the Stat Block came through like this:
Weapon Name (damage) attack% SR sr# Parry (HP) parry%
Sometimes it came through more like this (like in Pavis):
Weapon Name sr# attack% damage parry% hp#
My plan is to make it work like this:
Weapon Name attack% (damage) SR sr# parry% (HP)
I think.. at least that's sorta how it's working at the moment... although the second half of that isn't working at all... (the SR and parry bit)
I'm wondering if it might be better to actually pull it apart a bit.. rather than have it as a single line separated by semicolons or 'or' like in 3.5... I'm can't remember how this line works in BRP... if it even has that sort of thing.Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
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July 14th, 2021, 10:45 #68
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July 18th, 2021, 00:45 #69
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- Jul 2018
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- New Zealand
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- 78
Hello, I recently downloaded the runequest extension, does it work and where do you put the files if it does? Many thanks.
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