STAR TREK 2d20
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  1. #31
    Blackfoot's Avatar
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    That's not what this thread is talking about...
    This ruleset is for Runequest Classic. (RQII)
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  2. #32
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    Quote Originally Posted by Blackfoot View Post
    That's not what this thread is talking about...
    This ruleset is for Runequest Classic. (RQII)
    Thanks for clarifying. That's never really been specified in this thread. I've updated the thread title so that there's no more confusion.
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  3. #33
    Quote Originally Posted by Blackfoot View Post
    That's not what this thread is talking about...
    This ruleset is for Runequest Classic. (RQII)
    Yo Blackfoot, have you looked at RQG, do you mind me asking why you are sticking to RQ2?

  4. #34
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    Quote Originally Posted by Elihu View Post
    Yo Blackfoot, have you looked at RQG, do you mind me asking why you are sticking to RQ2?
    I started with Runequest 2 and ran a campaign in it for years and years. I have not bought the various other versions that came out and I assume that Blackfoot likes that edition as well and that is what he chose to spend his time on.
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  5. #35
    Blackfoot's Avatar
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    Quote Originally Posted by Elihu View Post
    Yo Blackfoot, have you looked at RQG, do you mind me asking why you are sticking to RQ2?
    When I'm done, it shouldn't be too hard for someone who is interested in another version of the game to adapt it/modify it for whatever version they like... assuming that I can sort out all the issues for the version I'm working on.
    These are the rules I know and have been using for the last 40 years.. the ones I'd like to see accessible through FG.
    Building a ruleset is complicated enough.
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  6. #36
    Blackfoot, how long will it take you, what's your estimated date of completion?

  7. #37
    Blackfoot's Avatar
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    There are a few critical elements that don't work so I'm not really sure.
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  8. #38
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    So.. I've gotten pretty bogged down with this Statement of Intent window.
    It's going to work something like this.. but it's not really finished yet.
    Having some issues with getting the data stored where I want it to go.. ideally I want it to store in with the combattracker data for each actor... but it's wanting to store it separately which creates some other problems... but.. in general it is coming together.. slowly.
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  9. #39
    Quote Originally Posted by Blackfoot View Post
    So.. I've gotten pretty bogged down with this Statement of Intent window.
    It's going to work something like this.. but it's not really finished yet.
    Having some issues with getting the data stored where I want it to go.. ideally I want it to store in with the combattracker data for each actor... but it's wanting to store it separately which creates some other problems... but.. in general it is coming together.. slowly.
    Use a skill?
    Other?

  10. #40
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    Since 'use a skill' isn't a combat action with an actual strike rank definition as per the rules.. it would fall into an 'other' category... currently the 'delay' box would handle any of that as it's just a generic value that can be set to whatever you like.
    The real issue at the moment is making it actually work.
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