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Thread: NPC Module

  1. #21
    Quote Originally Posted by esmdev View Post
    I have uploaded an update that has 3 tiers of 6 crew positions for pirates.

    To make these NPC pirates I used the crew section found in Pirates of Drinax book 1.

    There are no named individuals in this update.

    I am thinking that I might keep this mod to generic NPCs and make a separate one for named in the future.
    Hi Esmdev,

    Yes please, as BackwardOracle has been ace to send me some of the material for Pirates so it's shooting up my list to get out - eta mid summer!

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #22
    I had hoped to get more done with this update but I've got a bunch of other projects going on taking most of my time.

    In this update I used the crew generation rules from the Element Class Cruiser boxed set. I created a pilot and an astrogator at each of the 13 ranks that are covered. The equipment remains the same for each of them, the stats are generated for each separately and the skills build on the baseline (recruit for enlisted and officer cadet for officer).

    Hopefully these added peeps are useful.

    Edit: Oh, I also added categories, Navy, Pirate, Security to make them easier to find as the list gets longer.

  3. #23
    Excellent, For the next update could you add Merchants, Brokers and other Admin Staff, I have a a few done myself, but yours is better & keeping them all together in one module is a good idea.
    Ultimate License, Classic & Unity, Currently Running Fortnightly, 5E Land of Fate, 5E Vale of Shadows, 5E Pages of Darkness, 5E Izramurs lingering Gift, 5E Jotunhammer, 5E Terror Loch Tower, 5E Spellbinder, MGT2 Pirates of Drinax, 5E Storm Giants Thunder, 5E Winters Curse, 5E Catacombes of Sunless Sorrows

  4. #24
    Quote Originally Posted by backwardoracle View Post
    Excellent, For the next update could you add Merchants, Brokers and other Admin Staff, I have a a few done myself, but yours is better & keeping them all together in one module is a good idea.
    I was starting to work on some named citizens, would you be looking for generics or named people in the above categories?

  5. #25
    Generics would be fine, I could put together a module of named Contacts, Allies etc. (Unless you'd be doing that too), Perhaps with more portraits?
    Ultimate License, Classic & Unity, Currently Running Fortnightly, 5E Land of Fate, 5E Vale of Shadows, 5E Pages of Darkness, 5E Izramurs lingering Gift, 5E Jotunhammer, 5E Terror Loch Tower, 5E Spellbinder, MGT2 Pirates of Drinax, 5E Storm Giants Thunder, 5E Winters Curse, 5E Catacombes of Sunless Sorrows

  6. #26
    Great job very useful!
    If you have access to Rpgsuite, there is a NPC creation module that can perhaps save you time.

  7. #27
    Quote Originally Posted by backwardoracle View Post
    Generics would be fine, I could put together a module of named Contacts, Allies etc. (Unless you'd be doing that too), Perhaps with more portraits?
    I became a database programmer because I am the opposite of artistic so I'll never be doing portraits. I'll try and put some stuff together, at the moment I've got a lot of projects on my plate.

  8. #28
    Quote Originally Posted by sallerin View Post
    Great job very useful!
    If you have access to Rpgsuite, there is a NPC creation module that can perhaps save you time.
    I got RPGsuite when it first came out and found it to be crazy buggy and didn't really like their lack of communication and extremely slow fix time. It's been years so I checked int out recently and wasn't super impressed that it is a gigantic mess of annoying ads.

  9. #29
    If I can provide ideas for the next NPC batch to come... Big Cruise personnel... Stewards, Bartender, Casino personnel, Passengers, Maintenance staff, Entertainer, Chef, Captain, ...

  10. #30
    To be honest haven't had a lot of spare time lately and I'm currently running a 5E game that is taking most of it. I probably won't be circling back to Traveller until Fall or Winter.

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