Thread: NPC Module
-
May 22nd, 2020, 13:54 #31Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
May 24th, 2020, 02:59 #32
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
I will still be here crawling through the forums and helping where I can, just not doing any content stuff at more than a snail's pace. I just figured I should let people know.
I'm actually playing in a Traveller game atm and the group is always looking forward to the updates plus it gives me a chance to watch for anything. When I'm running I spend so much time running I don't notice the little things.
-
May 24th, 2020, 14:25 #33Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
May 28th, 2020, 14:41 #34
- Join Date
- May 2017
- Posts
- 237
"so keep playing" well I'm sure we have more people running than before, so that's more gamer's, and future gamers.
Thank you for your excellent work on this.Ultimate License, Classic & Unity, Currently Running Fortnightly, 5E Land of Fate, 5E Vale of Shadows, 5E Pages of Darkness, 5E Izramurs lingering Gift, 5E Jotunhammer, 5E Terror Loch Tower, 5E Spellbinder, MGT2 Pirates of Drinax, 5E Storm Giants Thunder, 5E Winters Curse, 5E Catacombes of Sunless Sorrows
-
September 9th, 2020, 03:41 #35
- Join Date
- Jul 2020
- Location
- Tarpon Springs, FL
- Posts
- 120
This looks exciting and I downloaded it and popped it into the module folder but I don't see it in my library? Suggestions?
Thanks
-
September 9th, 2020, 09:11 #36
It's tagged for the MGT2 ruleset. Are you loading a MGT2 campaign? I don't have the Traveller ruleset, so I don't know of the first edition will load modules tagged for the second edition.
Have you restarted FG after copying the .mod file to the <FG app data>\modules directory? After restarting FG look for "MGT2 Citizens" in your module activation screen.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
September 9th, 2020, 15:30 #37
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
Hi.
I did a quick test downloading the forum module into both Classic and Unity and it appears in both libraries. I also loaded the PC Spacecraft Beta to be sure that there was nothing going on with that, but it didn't interfere with the module either.
As Trenloe mentioned, it requires restarting FG (including the launcher) to add modules (and extensions, themes, rulesets, etc.) so hopefully you will see it after a restart.
Also, you might want to check the modules directory to make sure it actually saved there, I have sometimes saved modules into the wrong directory on accident, which of course will make it inaccessible.
Finally, if you have restarted, and you are sure it's in the module directory, try deleting it and redownloading it. Maybe something happened in the initial download.
If you are still having problems locating it, that will probably be something that needs to be addressed to MBM in the bugs forum.
-
September 9th, 2020, 17:36 #38
- Join Date
- Jul 2020
- Posts
- 217
i dropped this into my modules folder, fired up FGU and cannot find this anywhere.
Got any pointers?
thanks
-
September 9th, 2020, 18:09 #39
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
That is really odd, I'm not able to replicate that.
If I look in the module library and sort by MGT under name I see this...
data_module.jpg
-
September 9th, 2020, 18:16 #40
- Join Date
- Jul 2020
- Posts
- 217
ok file this under user error, once i activated it under assets i found it.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks