Thread: FGU using GPU at almost 100%
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November 11th, 2020, 15:03 #121
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November 11th, 2020, 15:05 #122
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Never disabled it, I just don't keep it on every program by default. Sometimes 500+ frames is what i want. Maybe others have the same setup.
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November 11th, 2020, 15:06 #123
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November 11th, 2020, 15:07 #124
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November 11th, 2020, 15:13 #125
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November 11th, 2020, 15:21 #126
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November 11th, 2020, 17:39 #127
I've had reasonable performance since all the optimization of lists went out so I had never thought to characterize it, but this discussion made me curious. My FGU is correctly limiting itself to 144Hz, but tasks as simple as resizing a window or dragging the window around the display area cause the FPS to tank. I ran a 60 second test and during that time I just dragged the Image window around, opened a couple images from modules, zoomed in and out, etc. My minimum FPS was 39 (!!!).
System:
Acer Predator PH315-52
Geforce GTX 1660 Ti
Intel Core i7-9750H @ 2.60 GHz
16 GB RAM
1920 x 1080, 144 Hz
Campaign loaded:
v4.0.1 Ultimate (2020-11-10)
No Players Connected
D&D 5E
Theme: D&D - Official
Multiple Desktop Decal options loaded
Modules Loaded:
A homebrew NPC Module
Rob Twohy 5e Conditions & Effects
Rob Twohy 5e Effects Coding - Spells
DMG
MM
PHB
Tome of Beasts 2
D&D RftLW
Archetypes of Eberron
Creature Codex
Unearthed Arcana
MToF
VGtM
XGtE
Exploring Eberron
I know it's a lot of modules... but I'd be surprised if that increased the load due to moving a frame around, or loading an image.
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November 12th, 2020, 08:55 #128
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Problem is that FGU is CPU (single-thread) bottlenecked. You can throw all your GPU power at it, but it won't matter much.
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November 12th, 2020, 11:41 #129
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November 12th, 2020, 20:56 #130
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Those games are either optimized accordingly then or suffer from the same issues. Once the one CPU core is fully loaded something has to suffer, be it frame-rates or other processing.
Let's say this in another way: FGU hardly even taxes my RTX 2070 Super, but my frame-rates still drop when the single thread is overloaded.
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