View Poll Results: Make DM view of HP for the combat tracker show current HP?
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Good idea, do it.
11 61.11% -
Don't like it, do NOT do it.
2 11.11% -
Don't care either way.
3 16.67% -
Other (leave message).
2 11.11%
Thread: AD&D Ruleset Request for Input
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April 16th, 2020, 23:19 #1
AD&D Ruleset Request for Input
I am considering changing the way HPs show on the Dungeon Masters side of the combat tracker. What I am looking at is changing the way HP are displayed... such that is displays CURRENT HP and not MAX HP and WOUNDS.
I would replace the current value of MAX HP with CURRENT HP and WOUNDS would be removed. I would add a "tooltip" to CURRENT HP value to show "MAX and WOUNDS" fields if you wanted to see them.
You could still adjust hp by double clicking the HP field and applying the change using the existing system in the ruleset already.
Last edited by celestian; April 16th, 2020 at 23:55.
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April 16th, 2020, 23:29 #2
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April 16th, 2020, 23:30 #3
Could you show Max HP and Current HP instead?
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April 16th, 2020, 23:56 #4---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 17th, 2020, 00:20 #5
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I checked other. Max HP. I don't care if it shows Wounds or Current HP but there's something I like about knowing what my max HP is. And I don't want to have to use a Tool Tip to find it. Just my preference.
Last edited by Grommit57; April 17th, 2020 at 00:22.
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April 17th, 2020, 05:49 #6
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Also going with Max HP and Current HP (checked "other") for the same reason as Grommit57 - honestly, I like to be able to just glance and see information; as such, I'm not a huge fan of tooltips, where I have to actively move my mouse somewhere.
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April 17th, 2020, 07:48 #7
I'd like to ask you two the same question I asked JohnD. What use have you found for MAX HP value in the Combat Tracker? I am trying to slim down the CT as much as I can to save precious view space and I can't think of a time I needed to know the Max hp of a creature... Current HP yes.
Is there a specific use case I am missing in combat where you need to refer to max hp for some combat related mechanic? The only thing that comes to my mind is perhaps 1e dragons where HP determined dragon breath damage?---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 17th, 2020, 11:15 #8
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My 2 cents are that having max hp and wounds/current hp helps describe visually the condition of the creature. For example, if I know a creature has 60 hp max and it's down to 10 hp (so it has 50 wounds), I can say "you see the creature it's heavily wounded, still able to combat but drop of blood fall from it pretty often", or something like that.
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April 17th, 2020, 16:33 #9
Keep in mind the text of the Current HP value will reflect "status". Green/Yellow/Red just like wounds do now.
Additionally, tho not related to this change but might be useful... there is a option in Campaign settings to let the PCs see the "status" of HP decline of a npc. "Slightly Wounded" "Severely Wounded" that sorta thing, not numbers.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 18th, 2020, 13:28 #10
I would rather see Current HP in the CT the way you described Celestian. In the CT, all I really want to know is where are they at right now. For me personally, this would actually be an awesome change.
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