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  1. #1

    5e D&d Ring of Protection

    i am not sure exaclty where this should be posted, but devs please feel free to move where needed.
    The ring of protection in the 5e ruelset does not properly apply when moved and equiped on the character sheet
    Thanks... great job on everything so far

  2. #2
    LordEntrails's Avatar
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    Items do not add their effects. You can see the effects page of the wiki to see what to code as the effect in teh actions tab. Mr. Z also has videos on how to do this and Rob2e has an items effects modules at the dmsguild.com

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  3. #3
    Zacchaeus's Avatar
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    Hi Mysteria welcome to FG.

    AS LE says not everything is automated. You will need to create an effect for your ring (SAVE: 1; AC: 1) in the actions tab.

    More information on effects here. https://fantasygroundsunity.atlassia...tion#Modifiers
    And in these videos. https://www.fantasygrounds.com/forum...-Videos-for-5E
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #4
    thanks for the info and kind welcome guys
    been using FG as player for about a year now and recently as a DM with Unity because of the unbeatable bargain that came with the kickstarter, not to say that FG isn't already a bargain if you purchase the license compared to the subscription price of R20
    It is also so much better and easier to use than R20 that I am encouraging all of my players to switch
    that being said, as I am learning more about how to use FG now as a DM, things like the Ring of Protection come to notice... it would be nice if some of the more common magic items would come with the effects "baked in" so to speak, like magic swords and armor and such do... just a thought
    thanks again for the help, and oh yes Rob2e is on my list of things on my purchase list

  5. #5
    Zacchaeus's Avatar
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    Quote Originally Posted by Mysteria_Sdrassa View Post
    thanks for the info and kind welcome guys
    been using FG as player for about a year now and recently as a DM with Unity because of the unbeatable bargain that came with the kickstarter, not to say that FG isn't already a bargain if you purchase the license compared to the subscription price of R20
    It is also so much better and easier to use than R20 that I am encouraging all of my players to switch
    that being said, as I am learning more about how to use FG now as a DM, things like the Ring of Protection come to notice... it would be nice if some of the more common magic items would come with the effects "baked in" so to speak, like magic swords and armor and such do... just a thought
    thanks again for the help, and oh yes Rob2e is on my list of things on my purchase list
    The problem is that magic items are extremely diverse and adding code for each and every one takes a lot of resources; and considering that the effects system covers the majority of them - and that the effects system is there just for this purpose - that's an awful lot of work for very little return.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #6
    Hi. The problem is that FG is that the system is really only able to apply effects to weapons and armor and not to general items. At some point this will hopefully change but at the moment the programming resources are all allocated to Unity.

    The work around is to create a spell that provides the effect and call it a ring of protection. Then change the label in the action tab to item. This is how Rob2e does it in his modules. It is a lot of work to create the items but Rob's module has most items done which makes it easier. Some just can't be done (like gauntlets of ogre power and other things that directly change ability scores) but can still use effects to put in information such as 'real strength: 14' thus allowing you to change the sheet strength to 19 but still know what it is without the item.

  7. #7
    Thanks guys... I do think I will use your suggestion esmdev, i have already learned some tricks with relableing things while using the forge... specificly i wanted a potion of Remove Curse for a particular campaign so just created a remove curse scroll and renamed it a potion
    thanks again everyone for your suggestions tho, and as i said, Rob2e is on my list of purchases in the future
    stay safe and healthy in these troubling times and thank you for our wonderful comunity here

  8. #8
    Zacchaeus's Avatar
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    Quote Originally Posted by esmdev View Post
    Hi. The problem is that FG is that the system is really only able to apply effects to weapons and armor and not to general items. At some point this will hopefully change but at the moment the programming resources are all allocated to Unity.

    The work around is to create a spell that provides the effect and call it a ring of protection. Then change the label in the action tab to item. This is how Rob2e does it in his modules. It is a lot of work to create the items but Rob's module has most items done which makes it easier. Some just can't be done (like gauntlets of ogre power and other things that directly change ability scores) but can still use effects to put in information such as 'real strength: 14' thus allowing you to change the sheet strength to 19 but still know what it is without the item.
    For Gauntlets of Ogre Power create an effect of STR: x where x is the difference between 19 and the characters strength then apply as normal to the CT. All strength based attacks, checks and saving throws etc will apply the appropriate bonus. No need to change the ability score at all.

    For Ring of Protection again just create an effect in the action tab within a Power group Ring; AC:1; SAVE: 1 and apply it to the CT. No need to create a spell or any need for a lot of work.

    Effects are by far and away the best way to deal with any magic item; if it can be done. If an effect can't be created then it's all Theatre of the Mind stuff.

    All it takes is a little time and patience to read the Wiki and watch some videos and you should be good to go.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #9
    I guess I misinterpreted the wiki. It says PC Strength bonus which I figured was a modifier to the bonus as opposed to the score itself. Maybe a modification to the wording to something like Increase/Decrease Strength Score by X might be clearer. It is good to know, however, thanks for the clarification.

  10. #10
    thanks again guys for all the great help and sugestions

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