Joshua Stream Pre
  1. #1

    Multiclass Spell casters - question

    Hi,

    For a multiclass Cleric/Mage when I add 1st level spells from both classes they are all grouped under th3 Group: Spells Level 1. On he Actions/power tab.

    Is there a way to split the Mage spells from the Cleric spells, so that I have Arcane Level 1 (2,3 etc) and Divine Level 1 (2, 3 etc) groups, this would make it much easier when selecting spells to memorise as a comboned list is more difficult to navigate.

    Also - is there a fast way to for example to add all the relevant "cleric" spells allowed by sphere to the Character. Likewise for Druid. Or maybe an optioon to simply click a button and add all of a Spheres major/minor access spells to a character?

    Apologie soif this been asked before, or if this already in place, if so idiots guide would be great.

    Thanks.

  2. #2
    What I did is create a 2nd character sheets for one of the spell types. Probably not the correct way.

    You can rename like Spells (Level 6) to like Divine (Level 6) and it will let you create a new one after that.

  3. #3
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,947
    Blog Entries
    1
    Instead of a generic "Spells" category, you could manually go in and designate them Arcane Spells and Divine Spells... that might break them up.
    "Whoever would overthrow the liberty of a nation must begin by subduing the freeness of speech."

    "They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."

    - Benjamin Franklin

    "The right to free speech is more important than the content of the speech."

    "Think for yourselves and let others enjoy the privilege to do so, too."

    - Voltaire

  4. #4
    JohnD, yep that works thanks.

    Only issue is I have to move the spell to the character and then edit each spell group, but once done as you can see from image below it groups them accordingly Going to have to learn how to make a mod so this automatically happens, I also want to be abel to add all spells from one spehere to a character as adding one is not ideal.

    spells.jpg

  5. #5
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,947
    Blog Entries
    1
    Celestian might have some ideas how to get this to happen automatically in situations where it is needed.
    "Whoever would overthrow the liberty of a nation must begin by subduing the freeness of speech."

    "They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."

    - Benjamin Franklin

    "The right to free speech is more important than the content of the speech."

    "Think for yourselves and let others enjoy the privilege to do so, too."

    - Voltaire

  6. #6
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,947
    Blog Entries
    1
    Further thought on reducing work here - the arcane spells are likely fewer in your tab given how divine casters get access to a considerable range of spells based on domains whereas arcane casters have to pick and choose.

    So maybe leave the clerical spells standard and add the arcane bit to those spells... fewer to have to update on your sheet manually.
    "Whoever would overthrow the liberty of a nation must begin by subduing the freeness of speech."

    "They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."

    - Benjamin Franklin

    "The right to free speech is more important than the content of the speech."

    "Think for yourselves and let others enjoy the privilege to do so, too."

    - Voltaire

  7. #7
    Quote Originally Posted by JohnD View Post
    Celestian might have some ideas how to get this to happen automatically in situations where it is needed.
    You'll have to configure spell group titles and place the spells/powers in those. Generically it assumes "Spells" as the bulk of characters will only have 1 type.
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums.

  8. #8
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,947
    Blog Entries
    1
    Quote Originally Posted by celestian View Post
    You'll have to configure spell group titles and place the spells/powers in those. Generically it assumes "Spells" as the bulk of characters will only have 1 type.
    OK so essentially what I suggested above... it's nice to have the option to do that.
    "Whoever would overthrow the liberty of a nation must begin by subduing the freeness of speech."

    "They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."

    - Benjamin Franklin

    "The right to free speech is more important than the content of the speech."

    "Think for yourselves and let others enjoy the privilege to do so, too."

    - Voltaire

  9. #9
    Thanks guys, yep, I thought the Clerical spells would be left as is, and only rename the mage spells as they as you say are are fewer in number.

    Though would still like the option to add all spells in bulk by minor/major access from a given sphere would certainly speed up the addition of spells to a priest.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in