Thread: 5E - Better Sneak Attack
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April 17th, 2020, 06:39 #41
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Most likely what my PC did, thanks for your help.
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April 17th, 2020, 19:24 #42
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Good Day kentmccullough
Great addition!! We have a rogue that is forever forgetting to hit his Sneak Attack button when it is applicable
I tried this in FGC and FGU with the 5E Enhancer version 0.9.0 and was wondering if it can work with elevations too? I had an ally 5 feet from the target but 20 feet up (Accessed by hovering over the token and Shift+Roll to change elevation) and it still registered as a Sneak Attack.
Thanks for the convenience of making both these extensions that work together so well!
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April 18th, 2020, 17:44 #43
Hi, I am very VERY new to FGU; I'm trying to figure out how the extension works? I've added it to my extensions folder in FGU (I'm the DM), I activated it when I loaded the campaign, but when our rogue has an attack with advantage it still doesn't apply the sneak attack damage. Do I have to do some other steps to activate it?
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April 18th, 2020, 18:07 #44
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I keep getting "Script Error: [string "scripts/manager_effect_tbe.lua"]:33: attempt to call field 'deactivateEffect' (a nil value)" Any suggestions?
It still will roll the sneak attack damage though. In fact, it rolls the sneak attack with every hit during an action, not just once.Last edited by wjpennington; April 18th, 2020 at 18:18.
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April 18th, 2020, 18:56 #45
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@Bonkon not sure what the 5E Enhancer is doing for height and such I don't use it... This extension will give you sneak attack if the tokens are adjacent on the map, not sure how it would even calculate height.
@LoZeno, you need to add an effect to your rogue that is "Sneak Attack" or "Sneak Attack; ONTURN" if you're using my turn based effects extension as well.
@wjpennington That's an error with the classic combat extension. That extension removes the method from CoreRPG+ and needs to be updated to work with ONTURN effects.
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April 18th, 2020, 19:18 #46
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So..not going to work. Ok, was a nice thought. Thanks for the information, appreciate it.
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April 18th, 2020, 19:30 #47
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April 18th, 2020, 19:55 #48
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on a wierd note, downloaded the FGU combat enhancer for Classic. The Sneak attack emhancer works now works!
Last edited by wjpennington; April 18th, 2020 at 20:51.
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April 20th, 2020, 06:16 #49
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Hi, guys
can someone explain to me how this extension works? step by step?
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April 20th, 2020, 17:30 #50
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Good Day and Welcome Tatershal
As shown in the first post, this extension works best in conjunction with the authors other extension:
If you have not used extensions before here is the Wiki link: https://www.fantasygrounds.com/wiki/...iew#Extensions
Basically, download the extension, place in your FG extensions folder (Easily found by clicking the folder icon on the first splash screen when you open FG) then when you create or load a campaign you select these from the list given.
You need to be sure when you make the effect it is case sensitive so follow it exactly as shown in the post. Sneak Attack; ONTURN
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