Thread: How do I ????? in Unity
-
December 2nd, 2020, 15:58 #261
You can go to Setting Languages and add extra languages.
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
-
December 2nd, 2020, 16:07 #262
- Join Date
- Nov 2020
- Location
- Iowa
- Posts
- 26
-
December 2nd, 2020, 16:23 #263
Not entirely sure what you mean by root language, but as noted above you can add your own languages to the list of available languages.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
December 2nd, 2020, 17:22 #264
- Join Date
- Nov 2020
- Location
- Iowa
- Posts
- 26
I am trying to provide a deeper language structure: rootlanguage.JPG
For example how English is derived from Scottish...Last edited by Smithicus; December 2nd, 2020 at 17:25.
-
December 2nd, 2020, 17:41 #265
Yea, There is no context of root and sub-languages. You would need to write an extension if you wanted such a structure. Otherwise every language is just like every other language, they are all at the same level.
You can just do a: Slime (Primordial), Gooble (Primordial), Earthen (Primordial), etc.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
December 2nd, 2020, 17:43 #266If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
December 2nd, 2020, 18:25 #267
- Join Date
- Nov 2020
- Location
- Iowa
- Posts
- 26
Upon review, I noticed the fonts play a role in the "root". So maybe what I determined was a root language was simply the choice of font to display as the written language.
These are the fonts (TTF) I spotted while poking around (with an .fgf file for Common?): fontsin FGU5E.JPG
It appears I would have to generate a new TTF for each "root", if this is indeed the case.
Best for me to stick with derived languages at this moment.
Thank you both! LordEntrails and Zaccheus!
-
December 2nd, 2020, 18:33 #268
So there are 'alphabets' and 'languages'. The alphabets are represented by various fonts. And those are what are used when the language is displayed in chat. You would need an extension to add a new alphabet/font. When you define a language, you also have to assign the font it uses. But only the language is used for determining which character can read the message and who gets a translation of what was typed.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
December 2nd, 2020, 22:33 #269
- Join Date
- Feb 2016
- Location
- USA
- Posts
- 38
burnmelt,
I was setting up a sorcerer last night, myself, and here is what I did that might get what you want. First, I set up a "Sorcerer Features" power group on the action tab, and then I dragged the Wild Magic Surge info from the Sorcerer class into this group. This created a "spell" that doesn't do anything, but it copies over all of the info from the class specialization, including the link to the table. Even though it doesn't do the rolls, now I can open this item from the action tab, and the table is quickly available.
-
December 5th, 2020, 18:04 #270
- Join Date
- Aug 2019
- Posts
- 2,025
FGU has the ability to import tables, but how do I export tables (to be imported in another campaign)? Are there any files that I can just copy from one campaign to another?
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks