Thread: How do I ????? in Unity
-
September 14th, 2020, 21:21 #151
Thanks.
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
-
October 7th, 2020, 22:47 #152
There are plans to set darkvision, low-light vision, etc. in Unity?
-
October 7th, 2020, 22:52 #153If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
October 10th, 2020, 20:46 #154
Added a new video all about the new occluders that were added recently.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
October 15th, 2020, 12:45 #155
- Join Date
- May 2015
- Location
- Brisbane, Australia
- Posts
- 80
Updated today to see how it was going and found the new Occluders (full missed any discussion on this but found the thread that I am guessing started it all) and then found this thread. Many thanks to the team for the awesome upgrades to the LOS package these look awesome. Also huge thanks to Zacchaeus for this great set of videos! You guys always impress with the work you do!
-
October 24th, 2020, 09:22 #156
Couldnt find a solution for this, In Lost mines of Phandalin, there is a breastplate Dragonguard with the following ability " it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type"
Is there a way to add this effect to the breastplate and automate it. I tried "IFT: TYPE(dragon); ADVSAV " but this gives adv on all saves.
-
October 24th, 2020, 15:50 #157
No, IFT doesn't work because IFT is used to evaluate the target of an outgoing attack, not the source of an incoming attack. You can make a non-functioning reminder type effect you you want something on the CT. But otherwise you just need to click ADV before rolling your save.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
October 24th, 2020, 16:04 #158
This is not right, IFT can also be used for incoming attacks, like IFT: TYPE(orc); AC: 100 IFT just tells the effect to look at the opposed actor, regardless whether that actor attacks or defends However, one cannot code it just against breath weapons of dragons, except with using CUSTOM maybe and giving the dragon always a certain one-shot tag when they use the breath weapon
Last edited by Kelrugem; October 24th, 2020 at 16:06.
My extensions for 3.5e and Pathfinder
Bug reports please here
-
October 24th, 2020, 16:15 #159
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
October 24th, 2020, 17:26 #160My extensions for 3.5e and Pathfinder
Bug reports please here
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks