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  1. #1
    Zacchaeus's Avatar
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    How do I ????? in Unity

    A series of videos each one covering a topic which is a frequently asked question here or on Discord.

    A playlist of videos complimenting the 5e wiki articles can be found here https://www.fantasygrounds.com/forum...277#post685277

    For a set of videos on 5e effects (updated for Unity - previously done for Classic) see here https://www.fantasygrounds.com/forum...177#post654177

    If you have suggestions for further videos then post a comment here.

    See here for a set of videos which covers the basic operation of Fantasy Grounds Unity

    Video One: How do I get images into my campaign in Unity (UPDATED)
    Video Two: How does the Line of Sight feature work in Unity
    Video Three: How do I set up my Fighter's Fighting Style in Unity (and in Classic)
    Video Four: How do I see monsters when LoS is enabled in Unity
    Video Five: How do I get started with Lost Mine of Phandelver in Unity
    Video Six: How to restrict environmental effects to one area of a map (UPDATED)
    Video Seven: How do I set up effects for Hexblade's Curse
    Video Eight: How do I create and use Power Groups
    Video Nine: How do I Set up effects for racial traits
    Video Ten: How do I add Line of Sight - Part One
    Video Eleven: How do I add Line of Sight - Part Two
    Video Twelve: How do I add Line of Sight - Part Three
    Video Thirteen: New occluders for Unity
    Video Fourteen: Adding spell tokens to a map.
    Video Fifteen: The new import tables feature
    Video Sixteen: Video deleted as no longer applies post version 4.1
    Video Seventeen: Beta Lighting
    Video Eighteen: V4.1 Ambient lighting
    Video Nineteen: V4.1 Lights
    Video Twenty: V4.1 Token Lights
    Video Twenty-One: V4.1 Token Vision
    Video Twenty-Two: Story Templates revisited
    Video Twenty-Three: New occluder tools
    Video Twenty-Four: The Wild Beyond the Witchlight
    Video Twenty-Five: Using the Templates in Tashas's cauldron of Everything
    Video Twenty-Six: Reference manual Builder
    Video Twenty-Seven: Decals
    Video Twenty-Eight: The rebuilt Character Wizard (UPDATED)
    Video Twenty Nine: Occluders Revisited One
    Video Thirty: Occluders Revisited Two
    Video Thirty One: Occluders Revisited Three
    Video Thirty Two: New Copy/Paste functionality
    Video Thirty Three: A quick video on upcoming features
    Video Thirty-Four Importing and exporting characters (including importing from DnD Beyond)
    Video Thirty Five: Creating a new class in Unity
    Video Thirty-Six: Creating a new Race (including how to import a Race)
    Video Thirty Seven: Using the NPC importer
    Video Thirty Eight: Spelljammer and Vehicles
    Video Thirty Nine: Campaign Management - Basics
    Video Forty: Campaign Management - Editing
    Video Forty One: Campaign Management - Exporting
    Video Forty Two: Managing Campaigns - Technical
    Video Forty Three: Allocating dice types to damage types
    Video Forty Four: New dice control panel
    Video Forty Five: All about grids
    Video Forty Six: Importing text
    Video Forty Seven: Using Notes
    Video Forty Eight: Death Markers
    Video Forty Nine: Death Markers - adding your own
    Last edited by Zacchaeus; April 26th, 2023 at 18:08.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  2. #2
    LordEntrails's Avatar
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    Sorry LE. I've hijacked your post for this as provided by Fantasy Grounds Academy.

    Video Series Organized by Topics


    Map Tools & Features
    Line of Sight Feature in Unity
    Adding Spell Tokens to a Map
    All About Grids
    Adding Line of Sight - Part One
    Adding Line of Sight - Part Two
    Adding Line of Sight - Part Three
    New Occluders for Unity
    New Occluder Tools
    Occluders Revisited One
    Occluders Revisited Two
    Occluders Revisited Three


    Character Management & Customization
    Setting Up Fighter's Fighting Style in Unity (and in Classic)
    Setting Up Effects for Hexblade's Curse
    Setting Up Effects for Racial Traits
    Creating a New Class in Unity
    Creating a New Race (Including How to Import a Race)
    The Rebuilt Character Wizard (UPDATED)
    Importing and Exporting Characters (Including Importing from DnD Beyond)
    Using the NPC Importer

    Custom Content & Tools
    The New Import Tables Feature
    Reference Manual Builder
    Decals
    Importing Text
    Using Notes
    New Copy/Paste Functionality

    Campaign Management
    Campaign Management - Basics
    Campaign Management - Editing
    Campaign Management - Exporting
    Managing Campaigns - Technical

    Lighting and Visual Effects
    Beta Lighting
    V4.1 Ambient Lighting
    V4.1 Lights
    V4.1 Token Lights
    V4.1 Token Vision

    Miscellaneous Tips & Tricks
    A Quick Video on Upcoming Features
    Allocating Dice Types to Damage Types
    New Dice Control Panel
    Death Markers
    Death Markers - Adding Your Own
    Spelljammer and Vehicles
    The Wild Beyond the Witchlight
    Using the Templates in Tasha's Cauldron of Everything
    Story Templates Revisited
    Last edited by Zacchaeus; December 28th, 2023 at 15:54.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  3. #3
    qdwag's Avatar
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    - How do I prevent similar NPCs from being grouped together when I drag an encounter onto the Combat Tracker?
    - How do I measure distances in a map?

    Thanks!

  4. #4
    Trenloe's Avatar
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    Quote Originally Posted by qdwag View Post
    - How do I prevent similar NPCs from being grouped together when I drag an encounter onto the Combat Tracker?
    Change the Auto NPC initiative option from "Group" in the campaign options: https://www.fantasygrounds.com/wiki/...ombat_.28GM.29

    Quote Originally Posted by qdwag View Post
    - How do I measure distances in a map?
    Answered here: https://www.fantasygrounds.com/forum...l=1#post492386
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #5
    qdwag's Avatar
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    Thank you again as usual, Trenloe! You're frigging awesome.

  6. #6
    qdwag's Avatar
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    Trenloe - I'm not seeing "Add: Auto NPC initiative" in my options panel. I'm using the Savage Worlds SWADE ruleset.

  7. #7
    Zacchaeus's Avatar
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    Quote Originally Posted by qdwag View Post
    Trenloe - I'm not seeing "Add: Auto NPC initiative" in my options panel. I'm using the Savage Worlds SWADE ruleset.
    I think that's a thing in Savage Worlds; that NPCs of the same type are grouped together. Isn't that a rule or something? Long time since I played SW.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  8. #8
    qdwag's Avatar
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    Zach: you're right! Thank you. Extras get 1 action card.

    The thing is the Groups folder keeps closing every time a new actor is advanced. This is what urks me the most because I can't even tell which one of the Extra's is attacking, when the Group folder is closed up.

    If anyone can tell me how I can work around this, I'd be so grateful

  9. #9
    Zacchaeus's Avatar
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    Added a video explaining how the Line of Sight feature works during gameplay.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  10. #10
    LordEntrails's Avatar
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    Quote Originally Posted by qdwag View Post
    Zach: you're right! Thank you. Extras get 1 action card.

    The thing is the Groups folder keeps closing every time a new actor is advanced. This is what urks me the most because I can't even tell which one of the Extra's is attacking, when the Group folder is closed up.

    If anyone can tell me how I can work around this, I'd be so grateful
    I believe I saw a post in the SWADE ruleset thread that this has been reported as a bug. Don't remember a work around.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

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