Thread: How do I ????? in Unity
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November 26th, 2020, 14:38 #241
1) No there's no snap to grid for LoS.
2) AFAIK thickness can be set to 2 decimal places (but the second one isn't displayed I think)
3) Suggestions go in the Wish List - link in my signature.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 26th, 2020, 16:02 #242
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Yes, 2 decimal places, but it's quirky at best and always jumps back to 0.1 (and pencil tool) when you switch the tab.
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November 26th, 2020, 16:54 #243
To 1): You can use the arrow keys to move along the map (it jumps per square as long as you do not click Alt (?)) With space you can set nodes without finish, with enter you can place a node and finishe and with ESC you just finish With that one has some sort of grid snapping
My extensions for 3.5e and Pathfinder
Bug reports please here
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November 26th, 2020, 19:03 #244
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November 26th, 2020, 19:55 #245If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 27th, 2020, 19:44 #246
Been playing with this and assuming this is DM-only - but wondered if there is a way to tweak it (is it snap-to-grid setting)?
Grid is applied, and using alt+arrow keys to move a token around to check LoS.
When I tried moving through a wall (i.e. moving 20' when a wall is 10' away) is does stop LoS and movement - but the token stops half-way through the wall/cell instead of being wholly blocked - is this a DM-only sort of thing? Or some combo with the snap-to-setup?
ScreenshotALT+ArrowMovement.png
ScreenshotAPPROVEDMovement.png
Also (having just discovered this as I was working a map converted from 10 ft/sq to 5ft/sq - many of the doors I setup were mid-square (so a gridline run through the center of the door). I assume I know the answer - but for movement to be allowed, if a gridline runs through the center of the door, I need to set the door occluder to be more the 50% the width on either side of the gridline to permit movement to pass through? Wondering if it's that specific a % (when I kept the occluder matching just the door image it would block movement until I made the door wider).Last edited by BronzeDodger; November 27th, 2020 at 20:25.
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November 27th, 2020, 22:22 #247
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Which files do I have to remove to get rid of the PF Playtest modules?
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November 27th, 2020, 22:28 #248
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 27th, 2020, 22:44 #249
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I feared so. Most people are never gonna need those modules again, so they are more of a nuisance.
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November 28th, 2020, 09:05 #250
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