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  1. #471
    Zacchaeus's Avatar
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    There's no wording that would give advantage but if you change the wording for the damage to 'and deals an extra 2 damage' it should create an effect for that.
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  2. #472
    Thank you again. I did add the Advanced Effects Extension, which added my coding after creating an effect called Frenzied Rage, but I still had to manually set it on or off as it was only dependent on being damaged first.

    It's close.

  3. #473
    Zacchaeus's Avatar
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    Ah, right I see what your question is now. No there isn't a way to trigger an effect being applied based on a condition such as taking an amount of damage. As you say you need to apply the effect manually.
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  4. #474
    hi,

    Can anyone tell me if its possible to set up Great Weapon Fighting in Unity?

    I've seen a lot of comments on the forum saying that we can use "reroll 2" but wont this continue to reroll 1's & 2's until we get a higher number?

    For Great Weapon Fighting it needs to accept the reroll even if it is another 1 or 2

  5. #475
    Zacchaeus's Avatar
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    No, it will only reroll 1's and 2's once. See video three linked in the first post https://www.fantasygrounds.com/forum...112#post492112
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  6. #476
    Moriarity's Avatar
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    Is there a guide on LIGHT: effect coding syntax anywhere?

    OK, found it.... https://fantasygroundsunity.atlassia...aps+and+Tokens

    Anyone know what the defaults are for candle, torch, lantern, etc.?
    Last edited by Moriarity; May 18th, 2021 at 15:35.

  7. #477
    Zacchaeus's Avatar
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    Quote Originally Posted by Moriarity View Post
    Is there a guide on LIGHT: effect coding syntax anywhere?
    In the videos listed in the first post and here https://fantasygroundsunity.atlassia...aps+and+Tokens and here https://fantasygroundsunity.atlassia...Vision+on+Maps
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  8. #478
    Is there an explanation what exactly the runoff values for lights do?

  9. #479
    Zacchaeus's Avatar
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    The videos above on Add lights and token lights explains that.
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  10. #480

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    I made a boat using the coastline assets. I'm trying to rotate it but can't seem rotate my boat without having all of my decoration fall off. This is odd as the flip tool seems to keep everything together.FS1.jpg how do I prevent this?
    Last edited by rathen45; May 22nd, 2021 at 17:11.

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