Thread: How do I ????? in Unity
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November 23rd, 2021, 16:50 #611
Supreme Deity
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It's not possible without creating your own XML by hand. We currently don't have an interface to edit and manage spell lists; only to display them.
Regards,
JPG
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November 24th, 2021, 14:00 #612
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November 25th, 2021, 19:11 #613
Nearly finished, but how do I manage spell slots as they increase in levels? At the moment they are increasing as a wizard, but I need them to increase more in line with a Paladin.
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November 25th, 2021, 19:28 #614
Spell slots increase in line with when the class gets their spells. SO A full caster gets their spells at 1st level, a half caster at second level and a 1/3rd caster at third level. So if you want a Paladin then they should get their spells at 2nd level. The second video linked here goes into more detail https://www.fantasygrounds.com/forum...Creation-Video
(If you want a half caster to have spells from first level then you'll need to change the caster type to half in the character sheet in the class and level dialog).If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 28th, 2021, 04:26 #615
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How do I add a Mace of Smiting to the Actions tab so that it can automatically detect constructs? Or does it need 2 different Action tab slots, one for non-constructs and one for constructs?
Right now, I have the following (which doesn't work):
Mace of Smiting: Melee Weapon Attack: +6 to hit or +8 to hit vs. constructs, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning, magic damage, or 7 (1d6 + 5) bludgeoning, magic damage vs. constructs. If a 20 is rolled to hit, the target takes an additional 7 bludgeoning, magic damage, or 14 bludgeoning, magic damage if it's a construct. A construct with 25 or fewer hit points after it takes this damage is destroyed.
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November 28th, 2021, 04:41 #616
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 28th, 2021, 04:46 #617
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Do you mean 2 actions like Melee Weapon Attack: ..., Hit: ... or Melee Weapon Attack: ..., one construct, Hit: ...
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November 28th, 2021, 09:37 #618
Is this on an NPC or on a player character? Here's how I'd do it for an NPC and a PC. There are other ways to word it for the NPC but if you want to automate the critical you'd need to create an effect in the effects dialog and apply it to the NPC.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 28th, 2021, 11:58 #619
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Actually, there is an extension in the Forge which will allow you to add effects to the weapon itself, https://forge.fantasygrounds.com/shop/items/68/view
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November 28th, 2021, 14:34 #620
I apologize in advance if this is the incorrect spot to ask this question. How do I add new DLC that I have purchased from Kobold Press to Fantasy Grounds Unity? I have the License Key to the new product but I am not sure where to enter it. Any help would be appreciated. Thanks.
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