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April 14th, 2020, 04:40 #11
Ikael: Okay as an example in Savage Worlds, here is a scenario:
- I pull in a group of NPCs into the CT. They are grouped.
- I start the combat turn sequence, and now it's the group's turn
- The first NPC in the group gets to act, and it is highlighted in Red in the CT, which is great.
- I hit next actor, and the CT cycles to the next NPC within the group.
At this point, I can't see which of the NPCs within the group is acting, because the accordion is collapsed. If there are say 5 NPCs in the group, it is important to know which one is acting because some NPCs may be within melee range of the players, and some may not be.
I don't need the accordion to be expanded all the time, but there is a group button that can be clicked in the CT - this is a manual action that expands the accordion. If I clicked that, it should stay open. Having it close up after every action causes me to have to click open at each time to find out which NPC is acting.
I apologise for the lengthy explanation, but I hope you know what I mean?
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April 14th, 2020, 07:18 #12
Are you using FGU because that's not how it works on FGC. The accordion should keep expanded because it is they group's turn. I checked this on FGC and it works as expected.
If this issue is happening in FGU I would recommend posting the issue in FGU forum threads."Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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April 14th, 2020, 08:29 #13
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Yes, it's an FGU issue.
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April 14th, 2020, 09:56 #14
Yeah using FGU. Thanks for clarifying the bug.
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April 19th, 2020, 10:30 #15
OMG, this has been fixed!! Thank you to whoever patched this annoying bug. SO happy.
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April 19th, 2020, 10:32 #16
Actually I spoke too soon. Ignore that.
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