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  1. #11
    qdwag's Avatar
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    Ikael: Okay as an example in Savage Worlds, here is a scenario:

    - I pull in a group of NPCs into the CT. They are grouped.
    - I start the combat turn sequence, and now it's the group's turn
    - The first NPC in the group gets to act, and it is highlighted in Red in the CT, which is great.
    - I hit next actor, and the CT cycles to the next NPC within the group.

    At this point, I can't see which of the NPCs within the group is acting, because the accordion is collapsed. If there are say 5 NPCs in the group, it is important to know which one is acting because some NPCs may be within melee range of the players, and some may not be.

    I don't need the accordion to be expanded all the time, but there is a group button that can be clicked in the CT - this is a manual action that expands the accordion. If I clicked that, it should stay open. Having it close up after every action causes me to have to click open at each time to find out which NPC is acting.

    I apologise for the lengthy explanation, but I hope you know what I mean?

  2. #12
    Ikael's Avatar
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    Are you using FGU because that's not how it works on FGC. The accordion should keep expanded because it is they group's turn. I checked this on FGC and it works as expected.

    If this issue is happening in FGU I would recommend posting the issue in FGU forum threads.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #13
    Yes, it's an FGU issue.
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  4. #14
    qdwag's Avatar
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    Yeah using FGU. Thanks for clarifying the bug.

  5. #15
    qdwag's Avatar
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    OMG, this has been fixed!! Thank you to whoever patched this annoying bug. SO happy.

  6. #16
    qdwag's Avatar
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    Actually I spoke too soon. Ignore that.

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