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  1. #11
    I would be extremely happy to be able to play mage!
    Any tips?

  2. #12
    Quote Originally Posted by Naimed View Post
    I would be extremely happy to be able to play mage!
    Any tips?

    Look Up the fanmoduel, as there is No 5th edition of mage yet you might need to use the fanmoduel that is on the FG Wiki

  3. #13
    Quote Originally Posted by Naimed View Post
    I would be extremely happy to be able to play mage!
    Any tips?
    My tip is to search high and low for a GM willing to run Mage. I think I could scrape together two or three players, and it doesn't really matter that there is no FG ruleset since there are no complicated charts or tables. We could just use the VtM ruleset for rolls etc, or use Discord for voice and a dice-rolling bot. Of course we would need PDF copies of some books but I have most of them.

    The real trick is finding a GM who loves the game too and would be willing to run it. I love to play it, but I have to admit I'm a terrible GM. I'd even be happy to pay someone to run it. I even tried posting an ad in the "Paid games" forum but only got one taker who later bailed out at the last minute.

    Send me a PM and I'll keep it in case it ever happens. Or YOU could try to make it happen... ;-)

  4. #14
    Quote Originally Posted by Evilhamster View Post
    Look Up the fanmoduel, as there is No 5th edition of mage yet you might need to use the fanmoduel that is on the FG Wiki
    I don't see anything like that in the Wiki. There is an ancient VtM ruleset but it's so outdated it doesn't even work anymore.

  5. #15
    Quote Originally Posted by Naurthoron View Post
    The white folks have an interest, they expressed it during last WoD News. It will however depend on the demand and the expected return on investment Paradox could make out of it.
    If they were smart they could capitalize on the work they did for the VtM ruleset and pretty easily make at least basic rulesets for Mage and Werewolf very quickly. I mean, all the hard work of coding etc is done. All they would need to do would be come up with some UI artwork, change the existing character sheet around a bit, and do a lot of copying and pasting of sourcebook rules into XML or whatever format FG uses. I mean, the WW games are not nearly as labor-intensive as most other RPGs since they were purposely designed from the beginning to focus on story and not mechanics. The games don't have a slew of tables, charts, calculations, combat mechanics etc like most games do.

    Heck, if White Wolf would allow it I would be willing to run a fan-based effort to do a simple conversion of the VtM ruleset into Mage (they keep all copyright of course). Hell, I could probably do it myself with a little reading up on making rulesets. But seeing as how they seem perfectly happy to let the VtM ruleset continue to go un-updated and remain filled to the bring with typos, mistakes, omissions, etc then it seems they aren't very interested at all in even assigning one intern to spend a couple afternoons proofreading, let alone dong the modest amount of work it would take to convert the VtM ruleset into Mage or Werewolf.

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