Thread: Registering Skills to Weapons
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April 8th, 2020, 09:30 #11
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They get a DM +1 to their dice roll for targets under 50 meters distance (to clarify what I mean). However, this is more more of a permanent effect.
After I posted my initial question, I did notice there is a +1 Laser Sight modifier listed under the 'modifiers' button at the top/right, but its a bit annoying to constantly have to click it for every attack - a toggle or 'modifiers' field somewhere would be better perhaps, so you don't have to re-apply it for every attack. (like how +1 weapons work in dnd).
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April 8th, 2020, 10:00 #12Ruleset and much more content built for FGU.
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April 8th, 2020, 13:46 #13
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April 8th, 2020, 13:50 #14
Last edited by MadBeardMan; April 8th, 2020 at 14:12.
Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 8th, 2020, 13:58 #15
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I am on my Kindle so I had to load Adobe, look it up, switch back to browser and reload the page. During that time my brain took a long rest and I goofed up the page. I also edited when I realized it was resolved in later posts but I guess you were lurking around the corner and replied super fast.
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April 8th, 2020, 14:00 #16
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Also isn't token distance automatically calculated by FG or is that a ruleset to ruleset implementation?
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April 8th, 2020, 14:00 #17
Fear not, I'm on my lunch break. Working on WOiN updates. Loving the coding task, rather than conversion and data entry! Due to the delay in this update (at FG's end, we're ready) I'm going to add all the specialised skills to the skills lists.
Oh yes and my brain is doing odd things due to being stuck indoors for what feels like forever!
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 8th, 2020, 14:01 #18Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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