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  1. #51
    celestian's Avatar
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    Quote Originally Posted by FlynnTheAvatar View Post
    I tested it, and using the style aMatrix[x] = aMatrix[y] works. But if you do not like this then I will update the code and duplicate the arrays.
    Not sure how it's working properly.

    DataCommonADND.nDefaultTurnUndeadMaxHD is 14;

    Code:
        for i=1, nMaxTurnHD,1 do
          local rTurn = {};
          local nTurnValue = DataCommonADND.aTurnUndead[nClericLevel][i];
    ...
    That will flip through array[Cleric Level][Rank] where Rank is 1 to 14. The only valid entry would be 1 with those arrays you had.
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  2. #52
    Quote Originally Posted by celestian View Post
    Not sure how it's working properly.

    DataCommonADND.nDefaultTurnUndeadMaxHD is 14;

    Code:
        for i=1, nMaxTurnHD,1 do
          local rTurn = {};
          local nTurnValue = DataCommonADND.aTurnUndead[nClericLevel][i];
    ...
    That will flip through array[Cleric Level][Rank] where Rank is 1 to 14. The only valid entry would be 1 with those arrays you had.
    Okay, I am not sure if I got your issue.

    BECMI has 14 entries in the turn table:
    turn table.jpg

    I set nDefaultTurnUndeadMaxHD to 14 as the comment ("this is actually the number of turn_name_index entries") suggested.
    I created 36 entries in aTurnUndead, one for each Clerice Level (as improvement goes up to level 33/36).
    Each entry has an array with 14 entries, one for each type of undead.

    I looked at your turn table, it has 14 lines (one for each turn improvement/cleric level) and 13 colums (one for each undead type).

    So, what is the problem?
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  3. #53
    celestian's Avatar
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    You are right, you're just referencing a array value and using it. What you've done isn't incorrect I just saw "different" and assumed it was a single value. I shouldn't scan as quickly as I did.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  4. #54
    Quote Originally Posted by celestian View Post
    You are right, you're just referencing a array value and using it. What you've done isn't incorrect I just saw "different" and assumed it was a single value. I shouldn't scan as quickly as I did.
    No worries. It is a bit hard to understand what I was doing. Clever, maybe, but hard to read. I did another commit and replaced everything with proper arrays.

  5. #55
    @Flynn:
    Do you plan to release an extension/module with monsters, items, etc? Or maybe even a full ruleset?
    Dark Dungeon (not the new X edition) is functionally identical to Rules cyclopedia while OSE (Old School Essentials) is the same as B/X, but they shouldn't have any problem attached to implement them on FG.
    I admit I would buy a b/x or, even better, an RC ruleset in a heartbeat

    Cheers
    Last edited by Asterionaisien; June 21st, 2020 at 08:52.
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  6. #56
    Quote Originally Posted by Asterionaisien View Post
    @Flynn:
    Do you plan to release an extension/module with monsters, items, etc? Or maybe even a full ruleset?
    Dark Dungeon (not the new X edition) is functionally identical to Rules cyclopedia while OSE (Old School Essentials) is the same as B/X, but they shouldn't have any problem attached to implement them on FG.
    I admit I would buy a b/x or, even better, an RC ruleset in a heartbeat
    I am sorry to disappoint you. But no, I do not have a plan to release anything. I just stumbled on this thread because I tried to run the solo adventure of the Basic Set (red) with the help of Fantasy Grounds.

    Currently I am entering all classes, items and spells from the Basic Set to check if the extension is working correctly. If I am done, I might take a look at B/X and/or 0e and create a basic extension for that. I have no plans to do something more than create the extensions and creating some modules for private use.

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