STAR TREK 2d20
  1. #1

    Locking Player Tokens

    Is it possible to limit players from only selecting their own token? My players really like the LoS and how they can only see what their own token sees and wanted it locked to avoid the temptation to look around. If not something to consider for a future update maybe?

  2. #2
    Yes, it is something on the wish list to turn off party vision for other party members by default; but not something we're looking at right now. We're focused on bug fixes.

    Regards,
    JPG

  3. #3
    I think player autonomy options are high up on a lot of peoples lists. I know D and D is a game of trust, but being able to lockdown character sheets and allowing people to only interact with their tokens are high up on a lot of peoples lists. But, as always, this is only Beta

  4. #4
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,684
    Blog Entries
    1
    Quote Originally Posted by Houndy View Post
    I think player autonomy options are high up on a lot of peoples lists. I know D and D is a game of trust, but being able to lockdown character sheets and allowing people to only interact with their tokens are high up on a lot of peoples lists. But, as always, this is only Beta
    Lock down tokens yes. Player sheets? No. its just more work for a GM who is already managing everything else. It makes no sense to me.

  5. #5
    Is there any plans in the near future to include locking player tokens in Unity?

  6. #6
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,824
    Quote Originally Posted by SmackDaddy View Post
    Is there any plans in the near future to include locking player tokens in Unity?
    The way movement will work in Unity has not yet been finalised. It is something that will be looked at after final release.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #7
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,267
    Blog Entries
    9
    Quote Originally Posted by SmackDaddy View Post
    Is there any plans in the near future to include locking player tokens in Unity?
    Please see post #2 in this thread

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  8. #8
    Patou's Avatar
    Join Date
    Feb 2015
    Location
    South-shore of Montreal, QC. Canada
    Posts
    541
    I believe that the ''mask'' is another option for now to prevent players from going where you don't want them to if it still prevents movement into it.
    Patou a.k.a: Patmaster
    Challenging players since 1987
    2E, 3.5E & now 5E
    https://twitter.com/PatouLeFou
    Discord = @PatouLeFou

  9. #9
    Quote Originally Posted by LordEntrails View Post
    Please see post #2 in this thread
    Yeah, had some additional time to read up and by the time I realized the answer to my question -- I regretted posting my question as I did a "knee-jerk" reply rather than generally taking the time to read up first before asking anything. Ooops.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in