Thread: Alias with FGU
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April 3rd, 2020, 11:43 #1
- Join Date
- Oct 2016
- Location
- Belgium
- Posts
- 224
Alias with FGU
I was wondering if the alias system allowing not to reveal one's IP address will be available on FGU, for those wishing to keep on using local games...
Ultimate license holder
Pref : Cthulhu and savage Worlds
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April 3rd, 2020, 11:52 #2
All your player has to do is check netstat and they know your IP...
In a true peer to peer the other side will always know your address Im afraid.
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April 3rd, 2020, 11:56 #3
- Join Date
- Oct 2016
- Location
- Belgium
- Posts
- 224
Well, I don't mind my player seeing my IP. It's just that it changes regularly (due to my ISP). The alias is a great way to avoid changing the Numbers...
Ultimate license holder
Pref : Cthulhu and savage Worlds
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April 3rd, 2020, 12:03 #4
Use the lobby and if you have the port forwarding setup they will be pushed that way almost like the alias.
Or thats how it should work...
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April 3rd, 2020, 18:35 #5
- Join Date
- Mar 2018
- Location
- Canada
- Posts
- 266
Or use some dynamic dns service.
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April 3rd, 2020, 18:43 #6My extensions for 3.5e and Pathfinder
Bug reports please here
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April 3rd, 2020, 19:55 #7Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 3rd, 2020, 20:32 #8
- Join Date
- Mar 2018
- Location
- Canada
- Posts
- 266
Say, would it be feasible for LAN hosted to be published to the lobby? That way the LAN folks still get the direct connections from players to GM (thus doesn't have to be brokered by FG's servers), but you don't have the "what is your IP" or "what is your IP today" questions. Leave the public/private radio button so that the folks that really want to be dark don't have to publish to the lobby. Net result is that the lobby could control whether it has to draw the connections to FG's servers, or point them directly to the GM machine. (Even better if the player machine could also get the internal IP, and test if it is reachable so that the LAN connection wouldn't have to hairpin via the user's firewall... or perhaps avoid brokering through FG.) Probably some edge-cases in there that may need some more thought on.
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April 4th, 2020, 01:14 #9
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April 4th, 2020, 03:19 #10My extensions for 3.5e and Pathfinder
Bug reports please here
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