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April 2nd, 2020, 22:44 #1
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Witch Misfortune Hex (advantage/Disadvantage for Pathfinder)
Is there any way to code this into an effect for a Pathfinder game?
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April 3rd, 2020, 00:35 #2
.
"advantage / disadvantage" is a 5e mechanics, i believe.
you can create the pathfinder witch misfortune effect, but player would still need to diligently track and manually manage the mechanics due to the nature / situation of the ability.
setup: create a new spell class, and new level 0 called "misfortune"; then create 3 spell actions:
- action#1: cast - set and adjust will dc save
- action#2: effect - "misfortune" with duration of 1 rd
- action#3: effect - "misfortune: immune" (optional: with duration 24 hr)
use:
select target and click action#1 to determine save, then apply...
a) action#2 if target failed this round; also use to reapply each subsequent round on witch's turn if cackled in previous round
or
b) action#3 if target saved; also use to apply if misfortune ended for the target
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roll dice. it builds character.
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April 3rd, 2020, 00:39 #3
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Thanks, but I am looking for a way to apply an Effect that will cause attacks to be rolled twice with results disregarded.
You can do this manually /roll 2d20d1
And the 5e ruleset has the advantage disadvantage hard coded as a Modifier. But I am looking for the same for Pathfinder, as there are numerous abilities that would benefit from this.
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April 3rd, 2020, 03:09 #4
No, you'll have to write an extension since PF has no concept of Adv/Dis.
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April 3rd, 2020, 03:12 #5My extensions for 3.5e and Pathfinder
Bug reports please here
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April 3rd, 2020, 10:31 #6
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That looks potentially amazing, but I can't get it to work for my tests. Will keep tinkering and trying, thanks.
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April 3rd, 2020, 12:33 #7
When I can help then let me know
Basically you download the extension, put that in your extension folder, then before starting the campaign you activate that in the extension list of the campaign and the effect for advantage is keladvantage (or keldisadvantage). Just apply that effect immediately before the attack and let remove that after the next roll (to avoid that something else gets advantage, too )My extensions for 3.5e and Pathfinder
Bug reports please here
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April 3rd, 2020, 13:01 #8
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I hadn't ticked it on in the launcher and it now works!
Many, many thanks!
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April 3rd, 2020, 13:12 #9
you're welcome
My extensions for 3.5e and Pathfinder
Bug reports please here
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April 3rd, 2020, 13:17 #10
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- Mar 2016
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Final question (maybe), do you have any plans to (or know if it is already compatible with) FGUnity?
Cheers
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