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April 22nd, 2020, 08:14 #1
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- Mar 2020
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Magic Weapon / Armour in Pathfinder /3.5.
SO Creating a simple +1 weapon simple enough. But What if you want say a +2 Holy Flaming Longsword ? I can add Holy enchant , then manually add the +2 to hit and Damage . But what about the additional Holy damage ? Is that something that can happen without adding 2d6 manually regularly ? Or how do you code in the extra holy damage ?
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April 22nd, 2020, 09:14 #2
- Join Date
- Mar 2020
- Posts
- 11
Hmm what if the holy damage was added like DMG: 1d6 fire+2d6, evil ? Though when using a +1 Flaming war hammer from the items list, neither the +1 damage or the fire is added to the target ?
Not sure why I eddited. If you add an effect or in this case 2 . You just give it a 1 round duration IF your only attacking with that weapon. IF ALIGN [evil];DMG:2d6 holy will add the holy damage and a sperate one for
ATK2; DMG 2;DMG 1d6 fire
same way you do sneak attack. Hope this saves some people some timeLast edited by Kelindor; April 22nd, 2020 at 11:43.
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