DICE PACKS BUNDLE
  1. #1

    Damage Type extension

    I would like an extension that adds "bludgeoning", "piercing", "slashing" to Damage Types. Does anybody know if one is made and if not could you direct me to some good extension tutorials? I found one extension that has this ability (5E_for_4E_extension30) but it makes other changes I dont want.

  2. #2
    I'm not aware of a 4E extension like that. You may have to create your own extension and use the one you found as a guide and add the damage types you were looking to have.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #3
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,402
    Have a look i this thread: https://www.fantasygrounds.com/forum...or-Gamma-World

    Look at the extension posted within the thread, but look at my final post that fixes the issue the community dev was having.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #4
    Hi!

    There's no extension necessary for this.

    All you have to do is add that new type behind your dmg instance.
    For example, if the power deals lightning and you want it to do lightning and slashing dmg, you just type in ", slashing" after lightning, so it looks like this:

    lightning, slashing

    You can add resistances, vulnerabilities and immunities as an effect on any PC/NPC in the combat tracker
    RESIST: 5 bludgeoning
    IMMUNE: piercing
    VULN: 5 slashing
    etc


    I've done this several times with characters who have a game effect on them (from feat or paragon path) that their attacks should ignore resistances; I just put another dmg type that I made up behind their usual dmg type like
    fire, fiery fire
    That way they still triggered fire vulnerabilities in this case, but if an enemy had fire resistance, the damage went through it, as the enemy didn't have resistance to "firey fire"

    Hope this helps!

    Llyle
    Last edited by Llyle; April 3rd, 2020 at 12:33.
    To err is human.
    To arrrr is pirate.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in