Thread: Book 3 - High Guard
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May 9th, 2020, 18:54 #21
Mongoose supports the Bits and Mortar scheme, so if you buy from a store (not Amazon) you get it for free if both sides support it.
Mine on DTRPG is showing as last updated, in 2016. So I'll email Mongoose now and double check as I'd have expected it to have been updated since then.
Cheers,
MBMRuleset and much more content built for FGU.
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May 9th, 2020, 20:00 #22
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The last .PDF update to high guard was September 1, 2016. It is unlikely that the ship stats updates from the forum are in any print or digital version. On the forums they are listed as semi-official errata.
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May 11th, 2020, 23:29 #23Ruleset and much more content built for FGU.
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May 12th, 2020, 00:01 #24
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May 18th, 2020, 19:14 #25
Folks,
Picked this back up, the Reference Manual is 90% done (just needs the link). I'll edit the first post to include what the ruleset will have ready for when High Guard is released later tonight.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 25th, 2020, 18:54 #26
Hi Folks,
Referene Manual is all done, all niggles, bits and links to the internal pages are all there, and I've checked all the ships link to the correct Spacecraft.
All images are done, and all Spacecraft are added as an NPC ship (just like the Core Rulebook Spacecraft).
You will note with High Guard, ships as known as their title and their class/type.
So Mercenary Cruiser is known as the 'Mercenary Cruiser (Type-C)'. This is because there are two different types of 'Free Traders' in High Guard.
I'm going to redo the Tokens so that they fit better with the maps when you first drag them onto a map.
Then its off to FG, so that LordNanoc can start reviewing/testing it all. I expect that to take a few weeks of back and forth between us. That gives me enough time to complete 1.1.2 and then 1.1.3 before 1.2.0 appears.
I've updated the first thread in this giving a timeline of release versions with the High Guard content.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 28th, 2020, 14:53 #27
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great news, that's excellent work, I did find the tokens on combat maps a little "off" especially the space ones, A total redesign might throw a for more errors up, though (took me some time to line up tokens to fit). More spacecraft maps on the way, some will be posted here for free & some will be available in separate modules for a small fee as suggested.
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May 28th, 2020, 15:14 #28
Well here you go:
Example - Tokens.jpg
Rotated all the new High Guard tokens 30% anti-clockwise. Took some time and was boring!
Also going to send HG off to Smite Works tonight so LordNanoc can get his testing hands onto it when he can.
Also going to send off Reach 5!
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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May 28th, 2020, 15:21 #29
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May 28th, 2020, 15:26 #30
Be aware, I have other non-Traveller commitments to complete, so switching to them on/off over the next few weeks, got 2 Call of Cthulhu books, 1 is complete (needs more testing/me checking) and the 2nd, it's a Monster of a book (actually it's 2 books cos it was that big). That ends my current CoC commitment, so then it's just Traveller, some VTM and some WOiN. Spinning up RQ again soon.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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