Thread: Coding spell effects
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April 1st, 2020, 10:00 #1
Coding spell effects
I have looked everywhere, and whilst I am getting to grips with coding effects, I cannot for the life of me work out how to code beneficial bonuses into spell effects? For example, can this be coded, and if so where do I code it?
Power - Armour
Duration - Maintained
Armor creates a field of magical protection
around a character or an actual shell of some sort,
effectively giving the target Armor. Success grants
the recipient 2 points of Armor. A raise grants 4
points of Armor.
It may be the case of just dragging from FX I guessLast edited by Martin153; April 1st, 2020 at 10:08.
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Current Games - Savage Worlds, 5e, Traveller, RMC (MERP)
Lover of old school RPG: Traveller, MERP, RMC, Cthuthu
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April 1st, 2020, 15:46 #2
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In SWADE the Armor power is now Protection, but anyway, if you open the power's dialog box and scroll down, all the appropriate effects are included. You do have to enable the correct one manually since there is no way to code which one to trigger based on whether the casting was a success or a raise.
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April 1st, 2020, 15:50 #3
thank you
Ultimate License Holder
Current Games - Savage Worlds, 5e, Traveller, RMC (MERP)
Lover of old school RPG: Traveller, MERP, RMC, Cthuthu
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