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March 31st, 2020, 16:58 #11
I believe that is populated from DataCommon.conditions.
So, it sounds like there is something somewhere in your modifications that has messed up DataCommon standard data - which might also explain the initial Script Error: [string "scripts/manager_string.lua"]:81: attempt to get length of local 'set' (a nil value) errors.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 31st, 2020, 17:32 #12
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Yeah that manager_string.lua error went away when I took the custom skils out. Now I only have the additions to damage types. It's a very simple extension, the .lua i posted in the previous post is the entirety of the lua file. I've attached the whole thing here in case there's something I'm missing, if anyone wants to take a look at it.
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March 31st, 2020, 17:36 #13
Remove <importruleset source="4E"/>
This extensions runs against the 4E ruleset and then you're telling FG to load the 4E ruleset again.
You should only use that in a ruleset that is layering on top of something else. For example, the 4E ruleset relies on CoreRPG - so the 4E ruleset uses <importruleset source="CoreRPG" /> at the beginning of its base.xml file to load the CoreRPG ruleset first.
Further info here: https://www.fantasygrounds.com/refdoc/importruleset.xcpPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 31st, 2020, 17:41 #14
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Ok, fixed that, thanks.
But it doesn't look like it changed anything my Effects are still missing in action.
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March 31st, 2020, 18:19 #15Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 31st, 2020, 21:33 #16
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Started a new campaign, still missing.
It's this button in the 4e ruleset:
effects button.JPG
and it should have the standard 4e conditions already in it like this:
effects.JPG
Instead it's blank, all the conditions are gone.
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April 2nd, 2020, 12:28 #17
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Well I couldn't really figure out what it didn't like, so i took another approach.
I copied the whole ruleset and made the edits I wanted directly into the common data file, and then packaged it back up as a new ruleset. For some reason that doesn't seem to cause the same issues. I was even able to redo the skills that way without getting the string error I got before.
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April 2nd, 2020, 13:00 #18
Sorry, I should have followed through further on this thought.
You're overriding the whole DataCommon global script package with this line:
Code:<script file="scripts/data_common.lua" name="DataCommon"/>
Change the name to something like MyDataCommon and you should be fine. Also from previously, remove <importruleset source="4E"/>.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 2nd, 2020, 14:09 #19
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I'm testing now, but I think that worked, and I was even able to put my skills back in. Don't worry about not responding earlier, you're not required to respond to my dumb questions!
But I do appreciate that help!
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